Search found 1515 matches
- Fri Apr 20, 2018 3:14 am
- Forum: Gameplay Discussion
- Topic: Idea: make AI duel countdown shorter when >10 players
- Replies: 0
- Views: 10909
Idea: make AI duel countdown shorter when >10 players
When the servers are underpopulated it'd be nice to have quicker access to games. Maybe cut the wait time down to about a half or so when their aren't many folks on? You can always just turn AI off if your really worried about getting matched up.
- Wed Apr 18, 2018 5:19 pm
- Forum: Gameplay Discussion
- Topic: Persistent demigod/god challenges for those w/o status
- Replies: 0
- Views: 10666
Persistent demigod/god challenges for those w/o status
Am just looking at the lobby seeing about 3 out of 14 people who aren't able to make games with all the taboo stuff. I was wondering if it might be possible for demigod/gods to make custom games in which other players can activate. They could occupy the live custom game menu, similar to how realms a...
- Wed Apr 18, 2018 6:23 am
- Forum: Gameplay Discussion
- Topic: A possible tweak list for custom game rules
- Replies: 4
- Views: 6675
Re: A possible tweak list for custom game rules
I honestly think that you wouldn't need one for the proposed changes. Functionally, the menu items for the 'kill with' idea would be the equivalent of setting taboos (though in a way that allows the game to do all of the book keeping via "objectives" that appear once you start the match)
- Sun Apr 08, 2018 10:30 pm
- Forum: Bug Reports
- Topic: Strange bug appeared in Bolaris Custom Map
- Replies: 4
- Views: 6822
Re: Strange bug appeared in Bolaris Custom Map
It's actually an easter egg! nothing to see here! (enters Bolaris to get sweet new armour)
- Sun Apr 08, 2018 7:52 pm
- Forum: Gameplay Discussion
- Topic: A possible tweak list for custom game rules
- Replies: 4
- Views: 6675
Re: A possible tweak list for custom game rules
err....good point That considered, how i'd revise the objective business is: -Remove 'use spell' objective, and replace it with an 'Kill with' option How it works: Set 'kill with' for player 1 to (elf,eagle) Set 'kill with' for player 2 to (bolt, sword) Set 'kill with' for player 3 to (skeleton) In ...
- Fri Apr 06, 2018 9:26 pm
- Forum: Gameplay Discussion
- Topic: A possible tweak list for custom game rules
- Replies: 4
- Views: 6675
A possible tweak list for custom game rules
So my goal here is to simply post a hypothetical plan to polishing the custom game rules, which would be feasible to implement as well as exciting for players. Going to generally cover features that are already coded improve the ease in which it can be worked in (though of course, anything could be ...
- Thu Apr 05, 2018 6:44 pm
- Forum: Bug Reports
- Topic: No spells due to taboo setting
- Replies: 6
- Views: 7098
Re: No spells due to taboo setting
They don't really cancel each other out as they stack on one another. ex. Non-Chaos spells taboo + non-creature taboo + Flying creature taboo = only land based chaos creatures Imo, this is one of the coolest additions to the game as it allows a good amount of customization while keeping to the spiri...
- Tue Apr 03, 2018 2:36 pm
- Forum: Bug Reports
- Topic: No spells due to taboo setting
- Replies: 6
- Views: 7098
Re: No spells due to taboo setting
It'd be curious to see what it'd be like if taboos could prohibit mega spells from being generated. Might make them more consequential in general. Thinking something like a fading of the mega spell icon on the staff.
- Sun Apr 01, 2018 6:11 pm
- Forum: Gameplay Discussion
- Topic: Villages: Nerf creature %'s and add meta spell to upgrade it
- Replies: 5
- Views: 5777
Re: Villages: Nerf creature %'s and add meta spell to upgrad
I like the idea of fixing village/ally options. This would be fun, as well as give the player a helping hand when they need it. Although, it'd be nice to have the game balanced to the extent that you aren't reliant on other players helping you when the game doesn't give you options to work the probl...
- Sun Apr 01, 2018 2:20 am
- Forum: Gameplay Discussion
- Topic: Villages: Nerf creature %'s and add meta spell to upgrade it
- Replies: 5
- Views: 5777
Re: Villages: Nerf creature %'s and add meta spell to upgrad
Regarding a frame of reference to use when trying to balance villages this way, I would look at the offline singleplayer realms. The Gravelings & Goblins realm would be particularly handy as it has: An elf in range of mana flux spider lair in range of citadel 2 elf villages near a palace If you were...