Search found 122 matches

by Prudent Viper
Sun Mar 27, 2016 6:56 pm
Forum: Realm Design
Topic: Making 1v2/2v2 matches vs AI (using marauders)
Replies: 3
Views: 1144

Re: Making 1v2/2v2 matches vs AI (using marauders)

I'm guessing that recapturing a mana flux takes priority over this, even if it's not on the marauder's island?
by Prudent Viper
Sun Mar 27, 2016 4:43 pm
Forum: Realm Design
Topic: Helpful things that are helpful
Replies: 3
Views: 1192

Helpful things that are helpful

I reckon a thread full of realm design resources will be nice to have, so here we go. http://fantasynamegenerators.com/ For starters, I'd like to recommend this little gem. Has a frankly ludicrous number of different themed name generators, historical and otherwise, which I've found to be invaluable...
by Prudent Viper
Sun Mar 27, 2016 12:08 am
Forum: Realm Design
Topic: Video Tutorials
Replies: 13
Views: 2762

Re: Video Tutorials

Tip top idea. I'd disagree with anjovi on the design suggestions thing. Perhaps it could be a separate video all on its own, but I remember having real difficulty designing at first. Because of that, not only did Mistaken Identity take ages, but it also ended up being very, very linear. Newbies coul...
by Prudent Viper
Sun Mar 27, 2016 12:00 am
Forum: Gameplay Discussion
Topic: Crystal Wall is OP
Replies: 45
Views: 2102

Re: Crystal Wall is OP

I agree with Twister. Is Crystal Wall a powerful addition that changes the dynamic of the game a bit? Yes. Is it overpowered? No.

A lot of spells have very powerful niches in Chaos. The Magic Bolt, for example. Would you want a game without it?
by Prudent Viper
Sat Mar 26, 2016 11:53 pm
Forum: Realm Design
Topic: So who's got some realms in the works?
Replies: 21
Views: 4668

Re: So who's got some realms in the works?

Looking forward to the Cult finale, currently enjoying the heck out of the second. Anjovi, if there's another brilliant subplot like The Eagle and the Elf, I'm sold. And of course, anything Tess can come up with is going to be excellent. My non-wizarding life has kept me from finishing anything the ...
by Prudent Viper
Fri Feb 26, 2016 5:14 pm
Forum: Off Topic
Topic: Realm Diaries - Confessions of a Rogue Wizard
Replies: 49
Views: 7358

Re: Realm Diaries - Confessions of a Rogue Wizard

All hail gary, the spirit of co-op! Perhaps, one day, in your darkest hour. In a time when even mighty dragons fall and miscasts are rife. You might see his silhouette, wreathed in green light and know that your fate has taken a turn for the better. (There should be a thread for achievements like th...
by Prudent Viper
Wed Feb 17, 2016 10:36 pm
Forum: Gameplay Discussion
Topic: Realm designer limit...why?
Replies: 13
Views: 1113

Re: Realm designer limit...why?

Isn't the rating system supposed to be our "brutal scrutiny"? Why use restrictions when you can rely on ratings, a method that promotes further content creation. Social rank progression from Wizard Royal to Demigod currently relies on aggregate number of rating stars. Create 100 realms that average...
by Prudent Viper
Wed Feb 17, 2016 10:35 pm
Forum: Gameplay Discussion
Topic: Realm designer limit...why?
Replies: 13
Views: 1113

Re: Realm designer limit...why?

As I said, this isn't a Right Now (tm) problem. But it is something to keep in mind. I've played through all the Realms. Realm spam is not an issue, and if it becomes one, the rating system or at worst, moderator action, will solve it. We have a small number of Kings that is growing slowly. Realm sp...
by Prudent Viper
Wed Feb 17, 2016 10:28 pm
Forum: Gameplay Discussion
Topic: Realm designer limit...why?
Replies: 13
Views: 1113

Re: Realm designer limit...why?

This isn't some casual sandbox game, it's supposed to be a competitive affair, and future kings should earn their laurels with meaningful content that undergoes brutal scrutiny, not random filler. You're using your own interpretation of the game. The game is competitive, yes, but it has never been ...
by Prudent Viper
Wed Feb 17, 2016 10:20 pm
Forum: Gameplay Discussion
Topic: Realm designer limit...why?
Replies: 13
Views: 1113

Re: Realm designer limit...why?

Realms expire after 2000 questers. Our peak players through Steam this month was 100-200 if I remember correctly. Some realms will not reach 2000 in a timely manner. I'm not sure what "Realm spam" means in this context. Care to explain? Being as social ranking is still a partially implemented system...