Search found 12 matches

by Gardafour
Tue Sep 01, 2015 12:06 am
Forum: Gameplay Discussion
Topic: Forge staff options.
Replies: 6
Views: 734

Re: Forge staff options.

I like that though, to be sneaking and not let the other player know what they are up against. (Can't they just click my wizard and learn that stuff though)? I agree, I wanted a bit more control over customization. I liked some of the details, but I wanted more control over size and color. I underst...
by Gardafour
Fri Jan 16, 2015 12:40 am
Forum: General Discussion
Topic: Question about the X-COM sounds
Replies: 10
Views: 1822

Re: Question about the X-COM sounds

Thanks for the tips on how to delete a post. Now, back to my original question....
by Gardafour
Fri Jan 02, 2015 5:36 pm
Forum: Gameplay Discussion
Topic: Minor suggestions/ideas
Replies: 4
Views: 1096

Minor suggestions/ideas

The dragon's attack at close range is his breath weapon, and I think because the % goes up for melee, he should use his claws, or pick the foe up in his mighty jaws and shake them like a rag doll. Should be some physical attack, not the ranged breath weapon. I like the sudden PFSSSTT and sparks for ...
by Gardafour
Fri Jan 02, 2015 4:48 pm
Forum: General Discussion
Topic: Question about the X-COM sounds
Replies: 10
Views: 1822

Re: Question about the X-COM sounds

Sorry for posting twice. My Bad. Can someone delete the redundant thread?
by Gardafour
Fri Jan 02, 2015 4:47 pm
Forum: General Discussion
Topic: Question about the X-COM sounds
Replies: 10
Views: 1822

Question about the X-COM sounds

Well, two questions, actually. The first is a bit weird and is probably for Julian. My kids watch cartoons, and every so often I hear x-COM sounds. They are unmistakable. I know Wild Krats has some, but there was another, maybe Doc mcstuffins or maybe something else. I wanted to know if this was jus...
by Gardafour
Fri Jan 02, 2015 4:37 pm
Forum: Gameplay Discussion
Topic: Chaos Reborn v0.23 - with single player mode
Replies: 45
Views: 5438

Re: Chaos Reborn v0.23 - with single player mode

Ah, sorry. I didn't know there was an AI thread. Figured AI would be part of the single player mode discussion. I realize it is an early version of the AI, and it is really good despite this. I just point out problems as I see them on the off chance that it could be helpful.
by Gardafour
Wed Dec 31, 2014 12:26 am
Forum: Gameplay Discussion
Topic: Chaos Reborn v0.23 - with single player mode
Replies: 45
Views: 5438

Re: Chaos Reborn v0.23 - with single player mode

More feedback about the single player. First player slot needs an AI option: I had it set up for playing with my Daughter, her first and me second. Then, later I wanted to change her slot to an AI computer controlled slot, but couldn't because her name was in the first slot. Why can't the first slot...
by Gardafour
Tue Dec 30, 2014 4:54 pm
Forum: Gameplay Discussion
Topic: Chaos Reborn v0.23 - with single player mode
Replies: 45
Views: 5438

Re: Chaos Reborn v0.23 - with single player mode

Another unit idea I had was a bomb thrower or something. All ranged units require line of sight. It might be nice if there was one that could throw something like a grande over a tanglevinie, for example. Could be a bug that spits a glob of acidic vomit or a gnomish sapper that throws an explosive g...
by Gardafour
Mon Dec 29, 2014 8:51 pm
Forum: Gameplay Discussion
Topic: Chaos Reborn v0.23 - with single player mode
Replies: 45
Views: 5438

Re: Chaos Reborn v0.23 - with single player mode

I just tried out the single player mode. LOVE it. You guys are building a great game. Everything you do is really beyond reproach, and I'm very impressed. So take my suggestions with a grain of salt. If it helps the final dish, use a pinch, but too much salt can ruin it! You guys are the master chef...
by Gardafour
Mon Apr 21, 2014 4:55 pm
Forum: General Discussion
Topic: Wizard familiars
Replies: 42
Views: 6268

Re: Wizard familiars

I like the idea of a familiar. It might be a fun tutorial mission reward - where you gain your familiar. User customization would be a must - we all like to name and choose the look of our pets. I'd take user suggestions/comments with a grain of salt though. We are not brilliant game designers, you ...