Search found 1933 matches

by Tess
Wed Oct 19, 2016 4:53 am
Forum: Realm Design
Topic: Realm designers consents
Replies: 12
Views: 2907

Re: Realm designers consents

Yes of course!
by Tess
Sun Oct 09, 2016 5:35 pm
Forum: Gameplay Discussion
Topic: Chest Opening Animation
Replies: 4
Views: 990

Re: Chests

I agree. It seemed very odd the first time I saw it and still looks weird now. Simply walking onto the chest as (or after) it opened would be better imo.
by Tess
Fri Oct 07, 2016 9:34 am
Forum: Gameplay Discussion
Topic: Special Events
Replies: 4
Views: 1096

Re: Special Events

This is something I'd like to see. I've seen it work well in other games. In particular it's something I thought the gods could have a role in hosting and/or facilitating and/or choosing rules/prizes. Eg the gods might have an announcement channel where they can pre-announce a pick-up tourney and en...
by Tess
Wed Oct 05, 2016 10:53 am
Forum: Bug Reports
Topic: [V1.2] Enemy creature not vanishing after wizard death
Replies: 3
Views: 623

[V1.2] Enemy creature not vanishing after wizard death

In a recent custom 2v4 AI match with blobka, he killed an enemy wizard by pushing him off the map with an air elemental. However, as the attached image shows, his vampire remained on the map and continued to animate. Both of us could see it. The vampire was not attackable and didn't move thereafter....
by Tess
Mon Oct 03, 2016 10:50 pm
Forum: Realm Design
Topic: [V1.12] A couple of realm design feature requests
Replies: 7
Views: 1588

Re: [V1.12] A couple of realm design feature requests

One additional request: If I place an encounter on a space with a wizard lord and then add a rumour for that location in a town, could the rumour please use the encounter rumour text rather than simply saying "Location of enemy controlled region" ? I would like the rumour to be able to say something...
by Tess
Mon Oct 03, 2016 9:46 pm
Forum: Gameplay Discussion
Topic: The ally/invade pop up sound
Replies: 1
Views: 542

Re: The ally/invade pop up sound

Mazy wrote:It's rather loud and constant and distracting. Option to turn it off? ..or perhaps alter the sound to something more subtle in the background?
Yes +1. But could there be a different sound for ally vs invade? Even if it's just a different pitch.
by Tess
Mon Oct 03, 2016 9:40 pm
Forum: Realm Design
Topic: [V1.12] A couple of realm design feature requests
Replies: 7
Views: 1588

Re: [V1.12] A couple of realm design feature requests

I figured that allowing multiple encounters on a single space would be easier to fit into the existing model, but either way it's potentially a relatively complex change to underlying data structures which I don't really anticipate Snapshot would enjoy implementing. I don't see it as that complex. ...
by Tess
Mon Oct 03, 2016 6:43 pm
Forum: Gameplay Discussion
Topic: [V1.12] AI issues in Law Mode
Replies: 5
Views: 1168

Re: [V1.12] AI issues in Law Mode

Also I'd say the megaspell costs in law mode are still too low. I think that's why it might be impossible to balance both modes (as a whole), because the costs that might be off in law might be ok in chaos, and vice versa. ..Also I find that ... Yes, I agree with all that. I don't think PvPers are ...
by Tess
Mon Oct 03, 2016 6:25 pm
Forum: Gameplay Discussion
Topic: [V1.12] AI issues in Law Mode
Replies: 5
Views: 1168

Re: [V1.12] AI issues in Law Mode

ps I still think the council of the gods should have the collective power to attempt to balance some of this stuff - or at least make recommendations for discussion with Snapshot. Oh my, commitee meetings!! :) https://www.youtube.com/watch?v=qbynzi1-yok Lol, though the number of active gods makes i...
by Tess
Mon Oct 03, 2016 4:04 pm
Forum: Bug Reports
Topic: [V1.12] Attempting to trade talis I don't own causes error
Replies: 0
Views: 441

[V1.12] Attempting to trade talis I don't own causes error

I don't know how long this feature has been in place, but I see in my talisman list that any talismans I once owned but have since sold are listed in red. At least I think that's what's going on. In fact if I click on those red talismans there appears a big "TRADE" button and if I click on that I ge...