4Most Masters - Summer Edition

For discussing tournaments and arranging matches
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ahMostyn
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Re: 4Most Masters - Summer Edition

Post by ahMostyn » Sun Jul 03, 2016 7:46 pm

4: Rafi, Doofus, Obsilium, ahMostyn

4th: Obsilium
3rd: Doofus
2nd: Rafi
1st: ahM

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Obsilium
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Location: Long Island, NY

Re: 4Most Masters - Summer Edition

Post by Obsilium » Sun Jul 03, 2016 10:42 pm

Not my best defensive effort, went for a quick lion pressure towards ahMostyn which was avoided. I then tried to drop an elf on a height 2 outcropping close to Rafi, my other neighbor which failed. Rafi replied with a pegasus, putting me under immediate bolt danger. Without a mount, I made the incorrect decision to try for LOS blocking with zombies (disbelieve was my best choice I think, blob a close second given Rafi's nearby bolt tower being able to free him), failing to account for the height 3 pegasus and height 2 cliff giving Rafi the desired bolt chance.
////// T S U R T //////
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/// N //////////// W //
//// RECURRENCE //

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RafiRomero
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Re: 4Most Masters - Summer Edition

Post by RafiRomero » Mon Jul 04, 2016 9:08 am

ahM avenged you, honestly, the board at the end of the game, I imagine my body was ground to a fine paste by the time it was done :D
gg!
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blobka
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Re: 4Most Masters - Summer Edition

Post by blobka » Tue Jul 05, 2016 8:47 pm

Won in '15: Dustybin, blobka, ahMostyn, FractalFOX' game, GG guys!
In Gary We Trust

ahMostyn
Posts: 343
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Re: 4Most Masters - Summer Edition

Post by ahMostyn » Tue Jul 05, 2016 9:08 pm

blobka wrote:Won in '15: Dustybin, blobka, ahMostyn, FractalFOX' game, GG guys!
Order:
4th Dustybin
3rd FractalFox
2nd ahMostyn
1st blobka

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Doofus
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Re: 4Most Masters - Summer Edition

Post by Doofus » Wed Jul 06, 2016 11:57 pm

17 was

1. Doofus
2. Worto
3. Blobka
4. Contra

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Obsilium
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Location: Long Island, NY

Re: 4Most Masters - Summer Edition

Post by Obsilium » Thu Jul 07, 2016 8:37 am

Game 5 is finished, it ended as follows:

4th: Riklindour
3rd: FractalFOX
2nd: ContraMinus
1st: Obsilium

The map chosen for this game was Gods Playground, which is a flat and spacious map, which suits my playstyle fine. ContraMinus began by moving away from me and going for a quick elf in the direction of FractalFOX, which failed. I centralized and brought out a rat pack, which could be used against both of my neighbors (Riklindour and ContraMinus) depending on circumstances. FractalFOX cast a magic wood and Riklindour took a quick unicorn mount. Rats are fine in curbing the mobility of a unicorn, so I wasn't too worried. On turn 2, ContraMinus cast a sword and kept their direction, coming close to FractalFOX's treeline without venturing into bolt range. This obviously suited me fine, as that movement gave me space to back into to get away from Riklindour. I spread my rats out in all directions and went for a bloodlust totem, since I had two. That failed. FractalFOX chose an air elemental as their cast, which was a success. In general, on a map with very few holes, I don't think you want to cast air elementals early because they can't kill creatures that stay away from edges. Riklindour chose to be foolhardy and rode the unicorn into the range of two of my rats and cast a magic sword. I am very happy to trade rats for a chance to kill a mount or even a wizard if I have a single magic attack.

ContraMinus tried to keep FractalFOX away with tanglevine, but that failed. As for me, I attacked with one rat (keeping the other for a strike next turn) put down an elf for further pressureand kept moving away. Since ContraMinus had no board presence, I felt safe moving in that direction. FractalFOX failed a unicorn and Riklindour unfortunately dismounted after slaying my first rat and left themselves open to the second one. But the unicorn and a cast elf protected them from my own elf. At this point, ContraMinus brought out a pegasus and stepped onto it, and I was now in some danger on both sides, from the elf and now a range 4 mount. Fortunately, I had a solution to the pegasus in an icarus tower. The rat failed to kill Riklindour, but the elf took down the other elf and backed off from the unicorn. FractalFOX trapped ContraMinus in a crystal wall and Riklindour decided to use their unicorn as an attacking creature, moving close to my tower whilst remaining unmounted. The pegasus that tried to come into the world fortunately faield to materialize, and I now has two free shots on Riklindour once the turn got to me. ContraMinus brought out a paladin for protection, and broke free of the wall. On my turn, the cumulative effort of my low percentage attacks finally broke through, and the elf ended Riklindour's life.

At this point, law was extremely high, and about 3/4 of the board was empty, so I decided to play to win space. Thus, I immediately cast a fully boosted hydra (unsuccessful) with the idea of using the hydra and icarus tower to prevent ContraMinus from coming to me while using my elf and wizard to gain space as quickly as possible elsewhere. FractalFOX tried to unsuccessfully subvert the paladin, and then backed off. ContraMinus went towards FractalFOX with the paladin and took a sprite, casting a bloodlust totem. My last remaining rat saw a target in the bloodlust totem, while I cast a pack of zombies to escort my icarus tower forwards in the direction of ContraMinus's current location. With slow units, you want to maintain control over a contested area, while fast creatures are more useful for gaining new territory. FractalFOX now cast a second air elemental. Although one air elemental is usually not a big problem on its own, two can be deadly when working in tandem. ContraMinus kept on pushing and tried for a spider, which failed. Unfortunately for them, the paladin failed to deal with the second air elemental and I could see that FractalFOX would be able to push Contra off a cliff next turn. To increase the chance of that happening, I sent my rat on a suicide mission to try and bring down the paladin, in case the adjacent air elemental would be engaged. I successfully cast a spider, which secured my spatial dominance. The battlefield now looked like this:

http://images.akamai.steamusercontent.c ... 670CE80DC/

FractalFOX made a possibly fatal mistake here by failing to dispel the crystal wall between ContraMinus and the edge. In that case two air elementals would have had the chance to push Contra off the cliff (after dispelling one in case of failure). The way FractalFOX played, both air elementals needed to be successful, and only one was. FractalFOX then tried for turmoil (that is what magic wood is for &-) ) but fortunately for me, that failed. I would be dead whenever ContraMinus could fly into bolt range, for it became clear that ContraMinus had a bolt which along with the paladin was enough to take out FractalFOX, leaving the two of us left after only. It was here that my positional play really paid off. A giant was max boosted and worked, and the icarus tower and zombie protected one half of the board from peagsus incursions while my ranged units and spider where stronger than ContraMinus's army on the other side.

http://images.akamai.steamusercontent.c ... 523F4B6B7/

Not wanting to get stuck in a corner and ground down by ranged units, ContraMinus chose a more offensive line, pushing fowards and casting a second pegasus. The plan was clearly kill my wizard as fast as possible, perhaps with the help of divine sword. My elf failed to bring down a pegasus, so it backed off and I cast one more. At this point I took a sprite and had enough mana for my mega spell which was the law mass magic attack. ContraMinus picked up a sprite, cast a bolt tower for LOS protection and strove to hold the position with two pegasi. Thus, I cast my magic attack on the four enemy units on the battlefield (including ContraMinus) and took down one pegasus, while my elf took down the other. But ContraMinus had a trick up their sleeve, a raise dead which brought out an undead pegasus that none of my units could slay except for the icarus tower and zombie group, which obviously can't outrun a pegasus. Fortunately, I also had raise dead, so Riklindour's joined me after death. My spider and giant took out the paladin, which turned out to be an illusion. Illusionary creatures at high alignments is an underused play, and FractalFOX's subversion attempt is the reason why you play in this fashion. ContraMinus cast divine sword and correctly scythed down the spider (a threat) instead of the adjacent giant, because a web and a bow shot from an undead elf make for a twice dead pegasus. I cast my second bloodlust totem now to increase the odds of my undead elf killing the pegasus (equivalent to winning the game pretty much because of my ranged superiority), but the steed held firm.

The giant was able to back off and ContraMinus was ow pinned down by the icarus tower, which had a dominant central position. ContraMinus went for a magic bow and shot at a zombie but that failed. Finally observing magic bolt in my hand, I went for fully boosted magic wings, because that was just about the only way left I had to deal with the pegasus. In my idiocy, I failed to remain within three hexes of my elf (to take its place and bolt, followed by elf shot and giant rock), perhaps because I was afraid of crystal wall or a blob. ContraMinus could therefore have called my bluff and moved exactly three hexes away from my undead elf and shot it, a 50/50 chance which leaves me very few winning options because of the pegasus's mobility advantage over me. However, ContraMinus went for the play I had in mind with my movement, a sword rush at the undead elf (me having moved my giant away from adjacency to avoid divine sword on giant, pegasus on elf) and I was able to come in with the bolt and rock for the win.

Overall, I think ContraMinus played close to the best defense possible in a tough situation, which shows the benefits of planning ahead and taking space before the opposing wizards have a chance to put down an army.
////// T S U R T //////
/// I ///////////// E ///
/// N //////////// W //
//// RECURRENCE //

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Stitchy
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Re: 4Most Masters - Summer Edition

Post by Stitchy » Thu Jul 07, 2016 5:11 pm

im glad i came second tbh, after that start i had

Riklindour
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Re: 4Most Masters - Summer Edition

Post by Riklindour » Thu Jul 07, 2016 6:33 pm

Just so noone thinks I have disappeared into a dark void or something, I wanted to inform my 4Most Masters opponents that I am going on vacation till July 16th. See you all when I return.

Trigz
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Re: 4Most Masters - Summer Edition

Post by Trigz » Thu Jul 07, 2016 8:17 pm

Alright all, I'm moving house tomorrow, most likely will have no internet for a few days. Apologies if I time out, and any asych games we've got going on.

Cheers

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