Icarus Protection Program

For discussing tournaments and arranging matches
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Aka
Posts: 198
Joined: Tue Aug 02, 2016 4:18 am

Re: Icarus Protection Program

Post by Aka » Sun May 14, 2017 4:28 pm

ok. so, maybe we don't need to be so judicial about the placement and the exact distance each team is escorting and all that. simply, cast your icarus as soon as you are able and escort to the opposite edge of the map.

Proposed rules:
Cast Icarus as soon as possible
No meteor attacks
winner is first to escort Icarus to opposite edge of map

Do we taboo magic bolts?

anjovi
Posts: 1515
Joined: Thu Apr 10, 2014 5:34 am

Re: Icarus Protection Program

Post by anjovi » Mon May 15, 2017 7:23 am

You might be able to designate the bind spell to the fellow/gal who's set to start off in a spot that's handy for the game to work.

You might also be able to adjust the rules as to make the player, burn this many spells to ensure a 100% cast?

Then from there you could just make it a matter of defending it.

Having one team (3 players) as the icuras protectors, while having the remaining 3 teams of 1 player each who can individually win depending on who kills the icuras tower could make for some good cool little semi-coop dynamics.

User avatar
Aka
Posts: 198
Joined: Tue Aug 02, 2016 4:18 am

Re: Icarus Protection Program

Post by Aka » Mon May 15, 2017 9:03 pm

anjovi wrote: Having one team (3 players) as the icuras protectors, while having the remaining 3 teams of 1 player each who can individually win depending on who kills the icuras tower could make for some good cool little semi-coop dynamics.

Hmmm. provocative suggestion, Anj. What say ye all?

anjovi
Posts: 1515
Joined: Thu Apr 10, 2014 5:34 am

Re: Icarus Protection Program

Post by anjovi » Sat May 20, 2017 12:39 am

Set it up!
I'll join if I make it in time.

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