I don't think the priority here should be protecting the sanctity of as yet unimplemented features which players may or may not care about when they arrive.NoWorries wrote:Some of the points of view expressed in this thread seem to turn on whether a person cares much or is invested much in whether the Realms are integral components of an RPG or even a social RPG experience. As envisioned in the Kickstarter, the Realms are intended to be and support both RPG and social RPG experiences. Snapshot is still iterating improvements in this regard. I'm hesitant to nerf RPG-related standards until the full panoply of RPG-related incentives and rewards (e.g., social rank progression) and so forth are introduced.
Of course, there are ways to improve Realms which might open other doors to allow non-Lore and non-RPG Realms. For example, there might be non-competitive friendly Realms where players can do anything they like except promote abuse. But so long as we have only one kind of Realm allowed, we need to support the original RPG-positive vision for Realms and their still-planned related features. Otherwise, Realms become an incoherent panoply of playing experiences without any cohesion because a 5-star rating system alone is not a sufficient means to distinguish what is what.
The game has been released now, everything that is done should be focussed on increasing the player base. Providing a variety of different types of realms would help with that imho.
Making a subset of players feel 2nd class won't.
A panoply of realms is just what is needed. As it stands we've got 11, that's neither extensive or impressive.