
Although as I've gone through most of the realm tools (just about finished one so i've used all of the flags/activate/named buddies/etc. by now) I've found a few limitations that have got me thinking of a good compromise until fixed.
Ones I've found so far
1)Having a specific character only able to join you via a single encounter. I planned some encounters were a character could join you in different contexts *hint: flags* or chances of meeting a character in different places. Though you can only assign a named character to 1 encounter. Meaning that i could have 4 'bernies' or whatever. This makes it so you have to have if 'bernie and bernie and bernie are present" in the requirement field which cuts off alot of interesting stuff. An easy fix would be some sort of character menu were you could input a named character and then have all of the hire creature/if in party checks/etc. or if all of the bernie's that you made set off the 'if bernie is in party'.
2)Having the ability to have encounters disabled by default. Their doesn't appear to be a means to do so I have to make some encounters that 'switches them off' not a deal breaker but it'd be nice if there was either
-Deactivated by default
-A drop down menu that you could choose for a specific flag to unlock it.
3)Only being able to give one named creature in an encounter outcome. It'd be cool if i could give more then one named creature in an outcome. A good amount of narrative contexts were this would be a good option to have.
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Otherwise I've had a few moments were i wished a certain feature was in.
1b)the ability to have more then 3 outcomes for an encounter..although i planned for this in the writing it would be nice to have some flexibility here if you wanted to make some really epic realm ending sequence that accounted for a load of varying variables. Although i might be the only psycho who'd utilize it..hehe
2b)Getting rid of the 25 encounter cap. I feel like with the tools expanded as they are it'd be nice to allow more encounters in the mix. I've got a realm with 3 routes to a spot and a particular party member interaction that i want to take place regardless of which route. Basically a copy and paste that deactivates the others when started. Otherwise I could see alot of cool scripting ideas hindered by the limit.
3b)Being able to lose a named creature if in party. I've had moments were i wished i could make you choose inbetween 1 creature or another or having some sort of parting segment but i was forced to shoe horn in a 'you can let him leave or.....subvert him!' which worked fine here but it'd be a handy thing to have.
That's my general feedback on the tools so far..I'm considering waiting until the identical creature stuff in 1) is addressed before going forward as I'd have to redo quite a bit of stuff. The other stuff is workable i think i can shoe horn some encounter deactivation in the earlier encounters.