So who's got some realms in the works?

For Wizard Kings (and higher) to discuss the Realm Editor and the creation of realms.

  • Haven't checked in for a while though I recently got it out of me to finish one i've put off. Curious to find who else is working on stuff? Just laid out the map and went over my writing a few times (to save the mods at least some heart ache xD)

    Just getting to placing all the encounters and testing the heck out of all of the flags/triggers.

    Who's got stuff in the works?
    Posts: 1406
    Joined: Thu Apr 10, 2014 5:34 am

  • I am working on another - the third in the Cult Trilogy :)


    The Battlemage!

    gary is my master now...

    Current Unicoin Total: 54.2

    Twitter / Steam: SlipperyJim72
    User avatar
    Posts: 1406
    Joined: Wed Jan 29, 2014 2:33 pm
    Location: UK

  • Looking forward to the Cult finale, currently enjoying the heck out of the second. Anjovi, if there's another brilliant subplot like The Eagle and the Elf, I'm sold. And of course, anything Tess can come up with is going to be excellent.

    My non-wizarding life has kept me from finishing anything the last couple months, but I have two realms that are map ready and fully balanced, they just need to have some encounters and town text fleshed out. Hopefully I can release them both in the next couple of weeks or so, though they have some non-active or already promoted Wizard Lords in them which I should replace for the community's sake.
    User avatar
    Prudent Viper
    Posts: 122
    Joined: Tue Apr 15, 2014 4:15 pm

  • I've got a couple that are close to release, I just need to finish off the encounters.

    And then I'm umming and ahhing about whether to wait until I'm level 50.

    The Guild of the Cephalopods is now recruiting - We'd love to embrace you!

    - Chief Tentacle Arranger in The Guild of the Cephalopods.
    User avatar
    Posts: 6022
    Joined: Sun Apr 06, 2014 10:45 pm
    Location: UK

  • I have plans for one, but I'm not gonna get to work before the game is absolutely feature-complete.
    But the problem is, indeed, it zlots at Vlurxtrznbnaxl.
    User avatar
    Posts: 1046
    Joined: Mon Jan 19, 2015 1:24 am
    Location: Suevia

  • Right on! I just managed to finish doing all of my initial proofing/testing on everything. My idea was to just take the encounter/activate/flag stuff to it's limit...or at least my limit xD

    I'm hoping I can at least spare the moderators the flag/activate/deactivate testing (I went through every which way i could possibly think of...i'm pretty confident it's patched up nicely). Hoping the grammar/punctuation holds up as well this time.
    Posts: 1406
    Joined: Thu Apr 10, 2014 5:34 am

  • Was really into the realm building for a while, but found some of the design decisions put me off.

    Kind of hoping they relaunch some of the realm guides / lore stuff and maybe it appeals more then.
    User avatar
    Posts: 17
    Joined: Fri Oct 30, 2015 1:01 am

  • Interrupted wrote:Kind of hoping they relaunch some of the realm guides / lore stuff and maybe it appeals more then.

    The guidelines have been changed & Realms do not need to conform to Lore any more. See the in-game guide for the latest version as the WIP one attached on this forum is now out of date. If you have any questions then just ask.
    Choose FREEDOM! Choose the ANARCHY WOLVES Chaos Reborn guild! Click here!
    Discord & Forum Moderator, Realm Moderator, & Wiki Admin.
    PM me to ask Realm Design questions or for help.

    DISCORD | Wiki | My Videos
    User avatar
    Posts: 1166
    Joined: Fri Oct 16, 2015 9:36 am
    Location: England


Return to Realm Design

  • Who is online
  • Users browsing this forum: No registered users and 1 guest