So my new realm dothlam is out. My main focus with this realm was to make the most out of the game's strategic elements. Stuff including:
-Laying out villages in a way that is open ended and makes viable/useful options out of recruiting/razing certain villages
-Trying to make the time limit mechanic work with the game. Using the time limit to pressure players to make choices that very based on how the rng elements work (mainly keeping track of how reinforcements are distributed to lords, considering that in your strategic choices. Objectives are also placed in through encounters to add to the time management/strategy aspect. Completing objectives will reverse banishing, buying you precious days so you can factor that into your planning.
-Providing a decent challenge for village reinforcements, through lord reinforcements and limiting time that pushes you towards to make concessions (i.e not being able to just max out all of the villages and steam rolling everything.)
I feel that I've done the best that i could...perhaps there are some oversights in how i laid it out, but i feel like if nothing else it could provide a good testing bed for players and even the developers if they are wanting to mess with realm mechanics down the road and want some ideas of how villages could work in the hypothetical update.
Just thought i'd drop this here. would love feedback on it!