Since I've been spending a bit of time updating my first (expired) realm using the new whizzy flags and conditional tests, I immediately came upon a few issues that hinder realm design.
A couple of these are mentioned in Farious' wishlist I think but I'd like to restate them.
1) Please could named mercs have their name as the unique key so that I don't end up with three different mercs with the same name?
EDIT: Ignore this as Farious notes below it's not actually a problem.
2) As Farious requests, please could we have more than three outcomes (ie set flag, gold, time etc) for each choice? I realise there's limited screen real estate but three isn't enough if I have to use two to grant named mercs to the player.
3) Could there be any way to have two or more encounters on the same space, so that one or the other could be activated, or indeed both to fire after each other?
Explanation: The problem I have is that although the choices available can be made dependent on a flag, or I can activate an event based on another encounter, I can't change an encounter entirely based on a flag setting, unless the encounters are on separate spaces.
(I can sort of work around it by forcing the player through a narrow path and putting alternate encounters on subsequent spaces, or by writing encounters in such a way that the opening text is the same and all the interesting stuff goes in the choice text, but these are a bit clunky. What I'd really like to do is to have an entirely different encounter depending on a flag setting.)
4) Would it be possible to have a button on the realm edit screen to jump straight into a test of that realm, and then when exiting the realm come straight back into the editor? Now with all the flags and so on I need to do a lot more testing and jumping back into the editor, and having to keep submitting my realm for testing and then going back via two other screens to edit it again is making it more tedious process than it needs to be.
Thanks for wading through this