Realm Data: Level & 'Realm Difficulty does not match Level'

For Wizard Kings (and higher) to discuss the Realm Editor and the creation of realms.

  • Designers, please attempt to roughly adhere to the following guidance when constructing Realms in relation to difficulty & the Level setting under Realm Data. This is just a guide and the Moderator will judge whether or not if in totality a Realm is at a certain level of difficulty.

    Human Difficulty Name: Training / Apprentice (excludes the Tutorial Realm)
    Realm Level: 1
    Max number of Citadels: 1
    Max number of ManaFluxes: 1
    Max number of Ruins: 3
    Max number of Towns: 3
    Max number of Villages: 18
    Banish Spell Progress: Bar should be no more than 50% full upon reaching the Palace with a near perfect run.
    Encounter Outcomes Prohibited: Banish Spell, Disconnect, ReleaseNextMarauder & Time.
    Reinforcement Rates: High Casting Chance Spells: 0-20. Low Casting Chance Spells: 0-1 Spider: 0-1 Undead: 0-1
    Reinforcements Prohibited: Giant, Hellhound, Hydra, Vampire, Sapphire Dragon, Zombie
    Reinforcements per average Wizard Lord: 0-1
    Taboos Prohibited : All.

    Special Qualifying Conditions:
    • All battles must be able to be fought with the aid of a Village.
    • Citadels, ManaFluxes, & Palace must be included in at least 1 Town's Rumours.
    • Citadels, ManaFluxes, & Palace must not be on a disconnected island
    • Player must not be forced to abandon the Realm.
    • Undead Reinforcements must be countered by the player being granted easily accessible counter Undead or Undead Slayer Mercs for no gold fee.

    Human Difficulty Name: Easy / Lord
    Realm Level: 2-3
    Max number of Citadels: 3
    Max number of ManaFluxes: 3
    Max number of Ruins: 3
    Max number of Towns: 4
    Max number of Villages: 18
    Banish Spell Progress: Bar should be no more than 50% full upon reaching the Palace with a near perfect run.
    Encounter Outcomes Prohibited: Banish Spell, Disconnect, ReleaseNextMarauder & Time.
    Reinforcement Rates: High Casting Chance Spells: 0-20. Low Casting Chance Spells: 0-5 Giant, Hellhound, Hydra, Vampire, Sapphire Dragon, Zombie: 0-1
    Reinforcements Prohibited: None.
    Reinforcements per average Wizard Lord: 1-3
    Taboos Prohibited: Creature, High Casting Chance, Low Casting Chance, Non-Creature.

    Special Qualifying Conditions:
    • All battles must be able to be fought with the aid of a Village.
    • Location of Citadels, ManaFluxes, & Palace must be included in at least 1 Town's Rumours.
    • Player must not be forced to abandon the Realm.
    • Undead Reinforcements must be countered by the player being granted access to counter Undead or Undead Slayer Mercs for no gold fee.

    Human Difficulty Name: Medium / King
    Realm Level: 4-6
    Max number of Citadels: 1-3
    Max number of ManaFluxes: 3
    Max number of Ruins: 6
    Max number of Towns: 8
    Max number of Villages: 18
    Banish Spell Progress: Bar should be greater than 50% but no more than 80% full upon reaching the Palace with a near perfect run
    Encounter Outcomes Prohibited: None
    Reinforcement Rates: High Casting Chance Spells: 0-20. Low Casting Chance Spells: 0-10. Undead: 0-5
    Reinforcements Prohibited: None.
    Reinforcements per average Wizard Lord: 3
    Taboos Prohibited: None.

    Special Qualifying Conditions:
    • The Palace battle must not be able to be fought with the aid of a Village.
    • At least 1 Citadel must start in an Active state with an AI Wizard Lord placed on it.
    • Location of Citadels, ManaFluxes, & Palace must be indicated to the player in at least 1 Town's Rumour or Encounter that player must Activate.

    Human Difficulty Name: Hard / Demigod
    Realm Level: 7-9
    Max number of Citadels: 2-3
    Max number of ManaFluxes: 3
    Max number of Ruins: 6
    Max number of Towns: 8
    Max number of Villages: 18
    Banish Spell Progress: Bar should be greater than 50% but no more than 99% full upon reaching the Palace with a near perfect run
    Encounter Outcomes Prohibited: None
    Reinforcement Rates: High Casting Chance Spells: 0-10. Low Casting Chance Spells: 0-20.
    Reinforcements Prohibited: None.
    Reinforcements per average Wizard Lord: 5
    Taboos Prohibited: None.

    Special Qualifying Conditions:
    • Citadels & Palace battles must not be able to be fought with the aid of a Village and must be guarded by an AI Lord either directly or indirectly.
    • At least 2 Citadels must start in an Active state with an AI Wizard Lord placed on them.
    • Location of Citadels, ManaFluxes, & Palace must be mentioned or revealed in passing but such information can be missed by player. Citadels & ManaFluxes can be placed on tiles inaccessible to Player.
    • Undead Reinforcements must be countered by the player being granted access to counter Undead or Undead Slayer Mercs with some element of difficulty or fee.

    Human Difficulty Name: Nightmare / God
    Realm Level: 10-12
    Max number of Citadels: 3
    Max number of ManaFluxes: 3
    Max number of Ruins: 6
    Max number of Towns: 8
    Max number of Villages: 18
    Banish Spell Progress: Bar should be greater than 90% but no more than 99% full upon reaching the Palace with a near perfect run.
    Encounter Outcomes Prohibited: None.
    Reinforcement Rates: High Casting Chance Spells: 0-5. Low Casting Chance Spells: 0-20, Undead Creatures: 0-20
    Reinforcements Prohibited: None
    Reinforcements per average Wizard Lord: 6-8
    Taboos Prohibited: None.

    Special Qualifying Conditions:
    • Citadels, ManaFluxes, & Palace battles must not be able to be fought with the aid of a Village and must be guarded by an AI Lord either directly or indirectly.
    • All Citadels must start in an Active state with an AI Wizard Lord placed on them.
    • Location of Citadels, ManaFluxes, & Palace must be mentioned or revealed in passing but such information can be missed by player. Citadels & ManaFluxes can be placed on tiles inaccessible to Player..

    For information purposes:
    Realm Level 1: Equipment Level 1-3, no talismans
    Realm Level 2: Equipment Level 4-7, up to 2 talismans
    Realm Level 3: Equipment Level 8-11, up to 4 talismans
    Realm Level 4+: Equipment Level 12, up to 6 talismans

    Realm Level 1: Wizard Lord AI: Basic
    Realm Level 2: Wizard Lord AI: Average
    Realm Level 3: Wizard Lord AI: Advanced

    Max number of Reinforcements per Wizard Lord = Realm Level + 2
    Max number of Marauders = 1 + (Realm Level / 3)
    Marauders that do not have an objective will remain at their spawn location.
    Realm Designer, King Backer, Demigod, Realm Moderator & Wiki Admin.
    Graduate of Chaos & Lords of Chaos.

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