Phoenix Point - Julian Gollop's next game

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stubar
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Re: Phoenix Point - Julian Gollop's next game

Post by stubar » Fri Apr 29, 2016 8:15 am

is multiplayer planned for PP?

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TΛPETRVE
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Re: Phoenix Point - Julian Gollop's next game

Post by TΛPETRVE » Sat Apr 30, 2016 11:39 am

So far there's no general info about the game; only concept art.
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

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UnstableVoltage
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Re: Phoenix Point - Julian Gollop's next game

Post by UnstableVoltage » Sun May 01, 2016 4:06 pm

There will be multiplayer, but the game's focus (as far as I am aware) will be around a single player campaign - as in not a MP focused game like CR.

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Farious
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Re: Phoenix Point - Julian Gollop's next game

Post by Farious » Mon May 02, 2016 7:27 am

UnstableVoltage wrote:There will be multiplayer, but the game's focus (as far as I am aware) will be around a single player campaign - as in not a MP focused game like CR.
The game sounds cool so either's good for me.

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stubar
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Re: Phoenix Point - Julian Gollop's next game

Post by stubar » Mon May 02, 2016 1:25 pm

I'm an MP fan but it seems far easier to achieve success in SP based games. XCOM's MP is broken but the game is still a success.

My theory for most TBS games is that devs often don't include MP as it would expose all the flaws in the game design and makes the balancing an horrendous chore. SP only is a lot easier to build... it's almost cheating... :)

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Re: Phoenix Point - Julian Gollop's next game

Post by NoWorries » Mon May 02, 2016 4:22 pm

A game balanced for MP seems to engender a few complaints for SP aficionados. E.g., in games balanced for SP, then players can scale difficulty so that they're always the hero/winner/etc. (There is nothing wrong with this, mind you, as it's perfectly reasonable to want to escape from the drudgery of the so-called parity of an ordinary life.)
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stubar
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Re: Phoenix Point - Julian Gollop's next game

Post by stubar » Mon May 02, 2016 4:44 pm

NoWorries wrote:A game balanced for MP seems to engender a few complaints for SP aficionados. E.g., in games balanced for SP, then players can scale difficulty so that they're always the hero/winner/etc. (There is nothing wrong with this, mind you, as it's perfectly reasonable to want to escape from the drudgery of the so-called parity of an ordinary life.)
Yup, in SP things can be rigged. In MP if you did that it would cause rage!!

dexz
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Re: Phoenix Point - Julian Gollop's next game

Post by dexz » Tue May 03, 2016 5:14 pm

I'd like to see MP too. With competitive and challenging gameplay like in CR.

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Farious
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Re: Phoenix Point - Julian Gollop's next game

Post by Farious » Wed May 04, 2016 8:01 am

dexz wrote:I'd like to see MP too. With competitive and challenging gameplay like in CR.
& if I can play the bad guys/aliens like in Reblestar 2 I'd be one super happy chappy :)

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TΛPETRVE
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Re: Phoenix Point - Julian Gollop's next game

Post by TΛPETRVE » Thu Jun 02, 2016 3:41 pm

Say hello to the first screenshot. Looks quite a bit like the new XCOM, doesn't it.

Image

More stuff to be unveiled at the upcoming E3.
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

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