anjovi wrote:From the game's i've played it the law/chaos shift seems to stay under the 5% mark.
I've only played a couple of games (which featured more than 2 players in) using the new system, so it's still early to call but yeah the alignment didn't budge much at all (5% maybe), didn't really do it's job, but then again none of the players in either of those particular games really required an alignment shift either way.
I don't fully understand the reason for (or reasoning behind) the narrowing of alignment shift values on the cards, does it undermine the alignment mechanic? (in traditional 1v1/3/4ways).. Extreme alignment swing was only occurring occasionally in 6ways, which is a format that is still in its infancy and doesn't work that well as a FFA yet (but this is more to do with having to face 5 opponents using an average deck size of only around 20 spell cards, which is fine for the formats the game is balanced for - 1v1/3/4way).
In a nutshell, very high % casts push the alignment by 2 (e.g, 90% - very easy to cast, shifts the alignment by 2), mid to low % casts push the alignment by only 3 or 4 (e.g, 40% - high chance of cast failure, shifts the alignment by 4 if successful).. that is quite a narrow range.
I haven't really tested it enough to see how much it's nerfed the alignment mechanic in 1v1/3/4ways... the part I don't understand is, how is it a benefit to neutral spells?
..players that use neutral staffs still want the alignment to shift to law or chaos (considerably) because they cast law and chaos spells to, the beauty of using a neutral staff is that you don't care which way the alignment goes, it benefits you either way, it makes one set of your spells easier to cast.
In classic mode you want the alignment to play a big part because otherwise it just becomes a case of whoever casts the most amount of successful '50-50' casts (at zero alignment) wins... I've always found the best classic mode games usually feature an early law or chaos shift card played for precisely this reason.
I wonder if law and chaos staffs have been balanced for law mode, the stats on law/chaos staffs are becoming increasingly disproportionate (compared to all other staffs). The alignment mechanic change could be a nerf to law/chaos staffs to, because their stats factor in any advantages that they might gain from the alignment swinging (or from being able to dictate the swing)..
..I'm not sure pure chaos or pure law staffs can control the alignment quite as much you would expect them to (I haven't used one for a long time though, I need to try the full chaos/full law route more often, I hope it is still viable). Perhaps it will become harder to counter-swing the alignment now, we shall see .. Overall, my initial impression is that the alignment value changes might actually nerf neutral staffs instead of buff them.