I don't really understand the concept of this. I guess for obvious reasons unique visuals would be the way to go rather than unique stats (unforgeable stats, unforgeable megas). I'm not really into the visual customisation stuff, I know players are in to it though. For me, when I'm in a game using my default zoomed-out top-down view all wizards look the same, you cant really see the unique visuals, so visual customisation is mostly just for profile screens.
I preferred it when the staff types looked like the actual staffs they are supposed to be, visual customisation kinda only served to disguise them a bit, I think the extra optional designs and colours etc that were added could have been set in such a way so that forge staffs still retained some kind of generic identity (like bodygears do)... Although there was one time I fought a wizard that had the exact same bodygear colours that an undead 'romero' wizard would have, leading me to believe that it had activated Romero at some point and was an undead wizard, when actually it was just a bit green.
When you're in a game (zoomed out view) it's really easy to tell which bodygear each wizard is wearing (no matter what colours or added extras they have), this is really useful to just be able to see at a glance.. however with staffs it is a little different, it's not always immediately obvious what staff types they all have, you can have staffs that take on the look of chaos staffs or attack staffs etc, when they are not... This isn't a big deal though, it's easy to click on them to view them in detail, I'm just saying if further cosmetic stuff is coming in, can it be achieved in such a way to keep staff types still recognisable at a glance, that would be good.
Cosmetic stuff is all nice extra stuff, for me the priority is still game balance stuff, in particular things like getting mana and mega-spells working perfectly in both modes without anything being slightly off in either mode (as well as stats, costs, cast %'s and alignment related stuff). I also think realms can still be overhauled into a really good SP, the basics are already in place.
Last edited by Mazy
on Thu Aug 04, 2016 3:28 pm, edited 1 time in total.