AllenStroud wrote:Of course, happy to elaborate.
The Loremaster's Guide is a source book that gives an explanation of the lives of Wizards in Limbo and the Fractured Realms. It tries to cover a selection of pertinent topics - magic, cosmology, theology, politics, and plenty more.
My aim is not just to give you explanations though. I want to help you have ideas and use it as a source for the realms you want to build. There's plenty that' should bring characters and ideas to realms you want to make.
The reference to Thargoids and the like is about things that were hidden in the original Elite game, but referred to in the manual. There's plenty in the Loremaster's Guide that expand the ideas of the game and connect it to the forthcoming novels, the audio stuff and the roleplaying game.
Cheers for making that clear. Reminds me a little of the various faction codices for tabletop gaming. Good ones worked hard to inspire creativity for players to create their own units/warbands etc. Without spoiling too much, in what way is the guide going to encourage that creativity? I'm guessing the realm stuff will probably go into the possible different motivations for wanting to create a realm, maybe delve deeper to some of the more obscure reasons (as opposed to what I'm assuming is the usual motivation: Tyranny, tyranny, and more tyranny).
I like that this guide aims to bring all of Chaos' different parts together, which is a hefty challenge of its own by the way. Are you in contact with the audio workshop guys, or will you just be going off of what they've already given us?