I then put how this system could easily abused using exactly the mechanic (albeit different reasons) that you described and you put back in bold letters "it doesn't work like that". Well how does it work? I thought what you put above was an explanation of how you thought it worked?DigitalDuck wrote: From what I understand, you advance from e.g. a Wizard King to a Demigod through other Wizard Kings choosing to serve in your realm. They see your realm as being more beneficial to them than their own, and therefore see you as above them. If you have (say) three or more Wizard Kings serving under you, you can then advance and become a Demigod. As a Demigod you cannot serve under a Wizard King.
DigitalDuck wrote:Firstly, for that to even begin to work, your friends would also have to be Kings, and they'd have to agree to serve you in your quickest, most basic realm you can, despite the fact that their rewards would be small, especially compared to serving another King or Demigod.
finding 3 kings when there will probably be hundreds/thousands shouldn't be a problem. Their rewards for being part of my realm might not be great, but once I am a demigod I would be able to give them all kinds of bonuses that would far outweigh what they would get for one appearance in a realm.
DigitalDuck wrote:The whole point is that it's an either/or instead of both.
why not a combination of both, that is what the 'power' system is designed to allow, why must I specialize in 1 area of game play? this is exactly what you accuse my system of at the bottom of your post even though it isn't the case.
well so far we seem to have all agreed that battle performance is a prerequisite to obtaining the ability to create realms/populate realms? why is that ok? Saying you must play the game to gain access to the upper levels/bonus content of the game doesn't seem to be an awful thing but that isn't even what the 'power' system is about.DigitalDuck wrote:Meanwhile, your system requires that you perform well in battle in order to operate a guild. Why should battle performance be the deciding factor here?
the power system takes into account all of the play styles solo/multiplayer/co-op and realm creation (everything that is available below Demi-God) and would reward the most active/best players/best realm designers. It allows for any combination of the above to contribute towards a 'score' that could get you promoted/demoted depending on how you stack up with others. If you want spend a third of your time playing solo/multi/realm design then you can gain the same score as someone that spends 100% multi or 100% solo.
If we're saying why should you have to be good at any of this to have access to a guild, then why not say 'everyone of any level can have a guild'? I see managing a guild as a reward for achieving a certain level/amount of play (in relation to others). If this is the case then it seems more appropriate being rewarded for playing the game than it does for having 3 friends.
with that system you're not required to do either of these things, all you're required to do is get people to 'serve' you. I could post on facebook that I'll pay £5 to anyone that'll serve me and there we go, I'm promoted. Certainly cheaper than backing at demigod. I don't want to see promotion descend to 'survival of the spammiest' either, you've not explained how it won't using this method. It just seems so complicated and a lot of extra programming work accommodating a system like this comparedDigitalDuck wrote:You're not required to create realms in order to operate a guild. Similarly, you're not required to perform well in battle in order to operate a guild. You have a choice of which way to ascend.
It seems that the guild system is what serving under is. Are we talking about having mini-guilds available at king level? That idea could work, kind of like a platoon within a regiment (or whatever way round it works in the army) but I would see that as a totally separate system to appearing in a realm. Or you might put guild mates into your realms for added bonuses but could just as easily use lords/procedurally generated ones.