Promote Asynch & Guilds to Retain Players

Discussion about all things related to Chaos Reborn

  • I wonder if there is some sort of bias towards promoting Live Play even though Asynchronous is the most active way to play humans.

    Duels were given a clumsy rating system, law mode, and the maps are tiny because it's thought that new players have the attention spans of gnats or maybe quick 10 minute fights are more entertaining and easier on schedules. I suppose the benefits of tiny maps was deemed to outweigh nerfing slower builds & I don't think it took Law Mode into account.

    Forge crystal collection is mainly done through Live Duels. Players cannot turn off the option to face Humans which in my experience causes new players to concede or ragequit. They don't want to run realms for talismans with random poo gear so they come to Live duels as the only way to forge good gear or gear that matches the few talismans they have. They don't want to face players who know the game and outgear them. It seems like rewarding realm victories with forge crystals equal to defeated lords/king/queen would keep newer players in realms, playing the game instead of having negative experiences having to LIve Duel. Realms are better at training new players than Duels which get hard after only 5 victories, etc. Whereas Level 1-3 realm fights/campaigns are kind.

    The emphasis on Live Duel or Live Custom makes it seem like far fewer players are active than is the case. I see a bunch of players online that don't migrate over to custom asynch or league asynch and that greatly affects player retention and regularity imo. Custom asynch needs the advanced customization options and we are quickly developing strong DEMAND for 3v3 Maps designed for Teamplay. Snapshot made guilds and one thing guilds are starting to offer guild-members is Teamplay in Custom PVP. We only have 3 or so maps that support 3v3 teamplay. We need variety to maintain interest or it can get stale. It is in Snapshot's interest to add maps because guild activity is a strong driver for player retention and 'end-game' activity. Guilds have potential ability to keep players connected, motivated, and spice things up with variety. Inter-guild custom games synergize individual guild efforts and benefit everyone involved. It's more palpable than abstract stats describing league wins/losses or duels wins/losses.
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    I know casual players aren't often into longer commitments and many players prefer live gaming, but it would increase long-term player base to promote Asynchronous portion of Chaos Reborn or at least let go of favoring Live Duel to Asynchs'/Realms' detriment. My long-winded 2 cents. :idea:
    Glas Masv, Child of the Light-Eater, Ascendent Metamorphic Singularity; MastrMynd of Hegemony

    Join Hegemony! Original PvP/Realm/Lore Guild.

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