In Dota2 i can choose not to see my losses since its not on the main menu, in Dota2 the implementation of "rating" was actually the thing that broke the entire community into the horrid goo it is now.Threepwood wrote:without won/lost % you have no way of knowing weather you are improving your game or not, if it were removed i wouldent play 3 games a day, unlike now where i play 15 games.
a game like dota2 did not have stats at first and their forum were nothing but posts on when it would be implemented, and when it finaly did the playerbase went from 350.000 to 800.000
and i whant to bet you never have been flamed or harrased by a opponent cause of your % in this game, this os one of the friendliest playerbase i have ever played with and i have over 200 matches, people allways talk alot in a positive manner.
the lets hide your win loss percentage is seriously a losers opinion in my head, in school they dont hide your grade from you either,
im just saying if you cant handle looking at your loss in a game you seriously are going to have a hard life.
Not saying this will ever have close to anywhere near Dota2's amount of players, but dont expect 100% of the community to be always clean of those types.
Also your comparison with school is wrong.. its not the "hiding of the grade" since that would mean i wanted to hide the ending screen of a match. If you want to compare i correctly .. its stopping the teachers from posting your same grades on the wall every single time you come into the classroom and they make it so that you cant see anything but it.
"that still did not make me feel like a loser, tho i had a horrid win/los ratio." .. thats the thing. YOU dont, I dont, but i know ALOT of people who would love this game, but dont feel like playing if they get their achievements based on lack of experience and gamemodes allowing only 1 out of 4 to win pressed onto their face every single time they look at a menu screen.
All im suggesting is a seperate profile/wizard screen where all these stats and more is shown instead of simply the main menu
At every single one of those games its hidden behind different pages or menu'son top of that all leading pc games have this feature lets start, counter strike, dota2, league of legends, starcraft, even in games like world of warcraft you have stats on everything, from jumps, to deaths, to mob kills, so dont come here and tell me this system doesent work.
That's bullshit. You should see yourself as work in progress... NEVER as a loser. The moment you take the time to play this game you've already proven you want to improve .. a loser would never even try it or would be gone after 1 match anyway.and you should first think of yourself as a looser when you give up
Again...not saying the stats shouldnt be recorded and shown anywhere, just saying that there are people who prefer fun over stats and thus rather not have them pressed in their face. Not everything has to be competetive style...
Wether it be on a profile page, a stats menu or a freaking chart you can print out with your fax... i really dont care, but i just made this suggestion because it might help one side while not giving a disadvantage to the others.
Even if just 1 person would keep playing because of a change like this would already be profit since its not interfering with anyone else.
ofcourse not, prefer the game as hard as possible. But no reason not to sweeten it up for the outside world.. soft outer layer (non-gameplay cosmetical stuff like menu's etc.) with a bitter core (the game itself) ;DI would only add that I would prefer Chaos Reborn not go the route of most modern games that hold players by the hand every step of the way and do anything (including compromising game play elements) to make players feel good about themselves.