NoWorries wrote:The more players in a match... the more likely the game will go to the end... the less burning cards remains a viable tactic except in extremis.
I agree - In multiplayer games, it's just a case of managing your spells differently.
Kahangriel wrote:I think it's not so much a matter of number of players as number of turns. A match with 25 turns could use more spells than a match with 15 turns.
This is where the extra spells are needed.
Granthor wrote:
Spells directly relating to number of turns? Maybe works better, but that does rely on there being a well-calculated relationship between player numbers and turns.
You could just have it depend absolutely on the number of turns - 15 turns = 15 spells.
Granthor wrote:
I really don't like the fact that sitting back and doing nothing is often a strong tactic in larger matches though, especially in a game where mana sprites have been specifically introduced to promote proactive play.
It's only strong if/when the mana sprites encourage other players to become reckless.
If you increase the number of spells available beyond the number of turns then every player will take the option of burning, this will lead to more spell success/less illusions and a side effect might also be that players become less interested in picking up those mana sprites. In each direction I think you'd get less risk/reward payoff. So I'd purely base the number of spells on the number of turns.