Community driven Roadmap

Discussion and questions about the latest version of Chaos Reborn. Not for bugs, but for comments about the game play.
Tue Aug 16, 2016 6:09 pm

  • Rework 'Forge Test'

    Current issues:

    - You can't test your build accurately because the talismans are randomised
    - You can only fight against a mirror image of your build
    - You cant test it in law mode rules

    viewtopic.php?f=6&t=4822&p=50550#p50550
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    Mazy
     
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Wed Aug 17, 2016 2:28 am

  • more config slots
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    Stitchy
     
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Wed Aug 17, 2016 9:45 am

Wed Aug 17, 2016 5:22 pm

  • make the difference between blue outline and cyan outline around units/structures more pronounced

    its really annoying especially when both players have cast blob etc
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    Stitchy
     
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Wed Aug 17, 2016 8:06 pm

  • Mega-spells missing from staff types:

    StormRiders on Armoury

    Rats on Speed

    Bolt Towers on Marksman

    (will add more as I remember)
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    Mazy
     
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Sun Sep 11, 2016 7:09 pm

  • paladins on armoury and mounts
    dwarves mega needs to be a lot cheaper
    goblins on creatures and undead
    elephants on creatures
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    Stitchy
     
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Wed Oct 26, 2016 3:31 am

  • [Request/Suggestion] Improved equip screen Staff/Bodygear icons..

    Either..
    a) Something that represents a default Staff/Bodygear image (like the classic style robes and staff)
    or..
    b) Interchangeable images depicting a player's current load-out

    ..currently they are set as 'placeholder' images - Vigilant/Mounts download/file.php?id=1227

    viewtopic.php?f=6&t=5050
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    Mazy
     
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Sun Jan 01, 2017 9:06 pm

  • Some of the ones that makes the 2 player maps need to test them out as player 2 because the worst map so far I've seen (when playing classic mode), so that if player 1 have a Blob or a MB and then grabs the mana sprite on their side then if player 2 can't get magic trees to enter or a mount to mount it'll make it so that player can't move or else they have to hope that the blob or mb fails to kill them.

    There was 2-3 patches where player 2 was dead before their turn 1 (because of magic bow had 4 range) and some 2 player maps starts to remind of that time.
    Luck is something that gets weird when I'm there

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    toutai
     
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Sat Jan 07, 2017 6:51 am

  • Mazy wrote:Mega-spells missing from staff types:

    Stormriders on Armoury

    Swarm of Rats on Speed

    Bolt Towers on Marksman

    (will add more as I remember)


    Tempest of Air Elementals on Speed
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    Mazy
     
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Sat Feb 25, 2017 5:17 am

  • classic duels

    option to toggle team colors in team games (2v2 3v3)


    even if it never happens just for completion sake :)
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