Community driven Roadmap

Discussion and questions about the latest version of Chaos Reborn. Not for bugs, but for comments about the game play.
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zamug
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Re: Community driven Roadmap

Post by zamug » Sat Aug 06, 2016 12:28 pm

Have a unified queue for duels and matchmaker.

Dropdown for switching gear.

Allow different gear for law and chaos modes when in queue for both.

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Negasonic
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Re: Community driven Roadmap

Post by Negasonic » Sat Aug 06, 2016 4:14 pm

Great list. I almost drooled a little bit thinking about all of it being implemented in the coming week or so ;)

I'd like to add:

Custom games: An option to save different configurations (game mode, number of players, human or AI, wizard names, map etc etc) in a drop down list to choose from for quick access.

More options for custom games:
Wizard Gender (this used to be in the game, why was it removed?)
A list of taboos to choose from ("no mounts", "no undead" etc)

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stubar
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Re: Community driven Roadmap

Post by stubar » Sun Aug 07, 2016 6:51 pm

battle log showing the % of attacks

anjovi
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Re: Community driven Roadmap

Post by anjovi » Sun Aug 07, 2016 8:33 pm

were to start? and were to stop? xD

I suppose for small tweaks i'd dig are:
-Taboos in custom lobby options (including specific cards in some extensive sub menu)
-A LAW/CHAOS Selection incase i want to set the matchmaker for all game modes but don't want a chaos load out going into a LAW match
-The wizard's sex in custom lobby
-A Turn order randomizer button for custom lobbies
-Ability to tell base %/Damage amount for any creature vs another creature on board (don't worry about height adv, just melee/range)
-Random generated names for Town mercs in realms mode

I think i'll leave it there...hehe

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SpiteAndMalice
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Re: Community driven Roadmap

Post by SpiteAndMalice » Sun Aug 07, 2016 8:35 pm

anjovi wrote: -A Turn order randomizer button for custom lobbies
+1
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stubar
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Re: Community driven Roadmap

Post by stubar » Sun Aug 07, 2016 8:36 pm

SpiteAndMalice wrote:
anjovi wrote: -A Turn order randomizer button for custom lobbies
+1
+1 hopefully this is a priority

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stubar
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Re: Community driven Roadmap

Post by stubar » Sun Aug 07, 2016 8:37 pm

anjovi wrote:-The wizard's sex in custom lobby

Dead or Alive style boob physics.

anjovi
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Re: Community driven Roadmap

Post by anjovi » Sun Aug 07, 2016 8:53 pm

stubar wrote:
anjovi wrote:-The wizard's sex in custom lobby

Dead or Alive style boob physics.
*mouth drool*

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MattyRasker
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Re: Community driven Roadmap

Post by MattyRasker » Mon Aug 08, 2016 8:15 am

stubar wrote:
anjovi wrote:-The wizard's sex in custom lobby

Dead or Alive style boob physics.
and expensive DLC?

Meanwhile,

The only thing I'd really like to see is a better "test gear" mode in Forgemaster.

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worto03
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Re: Community driven Roadmap

Post by worto03 » Mon Aug 08, 2016 11:47 am

stubar wrote:
SpiteAndMalice wrote:
anjovi wrote: -A Turn order randomizer button for custom lobbies
+1
+1 hopefully this is a priority
+another :)
anjovi wrote: -Ability to tell base %/Damage amount for any creature vs another creature on board (don't worry about height adv, just melee/range)
I'd like to see this too. I guess it may slow things down in live while your oppo is testing things but would work well in asynch

Apparently email notification is being worked on for asynch games. That would be good too.

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