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Re: Community driven Roadmap

Posted: Tue Aug 16, 2016 6:09 pm
by Mazy
Rework 'Forge Test'

Current issues:

- You can't test your build accurately because the talismans are randomised
- You can only fight against a mirror image of your build
- You cant test it in law mode rules

viewtopic.php?f=6&t=4822&p=50550#p50550

Re: Community driven Roadmap

Posted: Wed Aug 17, 2016 2:28 am
by Stitchy
more config slots

Re: Community driven Roadmap

Posted: Wed Aug 17, 2016 9:45 am
by worto03
Stitchy wrote:more config slots
I've heard this is increasing to 50 in the next release

Re: Community driven Roadmap

Posted: Wed Aug 17, 2016 5:22 pm
by Stitchy
make the difference between blue outline and cyan outline around units/structures more pronounced

its really annoying especially when both players have cast blob etc

Re: Community driven Roadmap

Posted: Wed Aug 17, 2016 8:06 pm
by Mazy
Mega-spells missing from staff types:

StormRiders on Armoury

Rats on Speed

Bolt Towers on Marksman

(will add more as I remember)

Re: Community driven Roadmap

Posted: Sun Sep 11, 2016 7:09 pm
by Stitchy
paladins on armoury and mounts
dwarves mega needs to be a lot cheaper
goblins on creatures and undead
elephants on creatures

Re: Community driven Roadmap

Posted: Wed Oct 26, 2016 3:31 am
by Mazy
[Request/Suggestion] Improved equip screen Staff/Bodygear icons..

Either..
a) Something that represents a default Staff/Bodygear image (like the classic style robes and staff)
or..
b) Interchangeable images depicting a player's current load-out

..currently they are set as 'placeholder' images - Vigilant/Mounts download/file.php?id=1227

viewtopic.php?f=6&t=5050

Re: Community driven Roadmap

Posted: Sun Jan 01, 2017 9:06 pm
by toutai
Some of the ones that makes the 2 player maps need to test them out as player 2 because the worst map so far I've seen (when playing classic mode), so that if player 1 have a Blob or a MB and then grabs the mana sprite on their side then if player 2 can't get magic trees to enter or a mount to mount it'll make it so that player can't move or else they have to hope that the blob or mb fails to kill them.

There was 2-3 patches where player 2 was dead before their turn 1 (because of magic bow had 4 range) and some 2 player maps starts to remind of that time.

Re: Community driven Roadmap

Posted: Sat Jan 07, 2017 6:51 am
by Mazy
Mazy wrote:Mega-spells missing from staff types:

Stormriders on Armoury

Swarm of Rats on Speed

Bolt Towers on Marksman

(will add more as I remember)
Tempest of Air Elementals on Speed

Re: Community driven Roadmap

Posted: Sat Feb 25, 2017 5:17 am
by Stitchy
classic duels

option to toggle team colors in team games (2v2 3v3)


even if it never happens just for completion sake :)