Classic mode wizards wear equipped outfits, this is very confusing.. I know this is not a bug and was a design decision, I'm just saying classic armour was classic armour, a distinct armour that was neither vigilant, heroic or arcane (although it is, or was, technically 'apprentice arcane robes' both looks wise and stats wise).
This is probably a bad analogy but isn't this a bit like randomly giving creatures different skins occasionally, like giving a giant a goblin suit for some games..
There were 4 distinct armour types now there are 3 but now they don't represent what they actually are if you are using them in classic mode. Also there are now 12 staff types instead of 13, the classic models looked ok and defined the mode, classic staff was a staff type to, with a distinct flat boost rate.
I hadn't really thought about this change before it's actually happened.. first impression is it's a bit pointless and may cause a bit of a mode recognition issue. I play both modes an equal amount and I cant tell them apart anymore (easily anyway), surely the look of the wizard (bodygear/staff) was the biggest indicator as to what mode you were playing.
If you play by feel and you're looking directly at your heroic wizard whilst contemplating moves, you're instinct is to make a heroic move based on the talismans your heroic wizard is armed with.. except it's not heroic, it's classic mode but you've adopted a bodygear/staff from your inventory which you have not chosen.. the talismans and special abilities that go with the build (that you have designed for equipped) which you are now seeing in classic, don't exist..
I'll probably get used to it, just not sure it was the best solution to remedy the calls for personalised/customisable classic wizards.. I think players only wanted to be able to change the colours/tones/designs of classic robes rather than have the assets that are used for different distinct armours/staff types re-purposed.
Or is there an option to turn classic look on or off that I've missed?