i would like to start a discussion about making chaos mode a bit more favorable for attacking
we can argue at length if it needs more attacking or not but that is rather not what i would like to discuss
so the question is:
assuming that attacking in general needs a little bit of love, what would be acceptable as a measure to achieve this effect?
My personal suggestion would be: make magic bolt always a 100% kill on a wizard (in chaos mode not in law)
Doing this will help attacking greatly as it will make an attack more predictable.
Another suggestion i will make is to : increase or remove the double chance some spells (like subversion or magic attack) have.
Especially in classic mode these spells are very bland due to the fact that you only have 100 mp so even if u manage to get a 75% subversion out it will do 40-50% chance on hit.Imo a 100% chance to cast and maybe a slightly lower chance to hit would make that spell more viable, since you have to move into 3-range to cast the spell which makes it a triple risk. Again this makes it using it defensively more viable than offensively, since casting it and then move away (as opposed to moving into range and then cast it) is way less risky. Another option could be to make magic power 120 instead of 100 in classic mode making magic attacks more effective.
A third (but least favorite) thing i could mention is making defensive spells like trees and (icarus)towers harder to cast
Atm it seems a little bit too easy to sit in some forest and wait till the last 3 turns before attacking
Sure its a viable strategy but its is not very fun and it will push attacking style players away from this game, which is something i have observed.
anyway i am just making some suggestions, with 100% bolt being my favorite thing to try out, but it would be nice to see some other suggestions