Update Released

Discussion and questions about the latest version of Chaos Reborn. Not for bugs, but for comments about the game play.
Wed Aug 09, 2017 4:21 pm

  • Hi all,

    The latest update is live featuring localisation and guilds.

    Major Changes:

    All game-text is now localized into Simplified Chinese, Russian and European Portuguese.
    Demigods can form guilds; these are ranked in both duel and league play.
    Demigods can create a new type of live custom game, with new rules and restrictions and optional procedural maps, which anyone can participate in.
    Weekly duel rankings have been added for all players.

    Minor Changes:

    "Bellivent" talisman description clarified (no protection from Paralyse, Air Interception or Magic Bolt).

    Bellivent talisman added to random AI loadout options.

    You can now opt out of having an AI opponent assigned in duels.

    New: Illusion/Real status is not shown in creature tooltip any more for offline hotseat games.

    "Talismans" button on equipping screen now also displays total number of available talismans.

    Procedurally generated maps are available for custom games (1-4 players only).

    New: "Preferences" option to display classic (instead of custom visuals) gear in classic games

    Duels now show mana-per-turn for AI (because AI gets more mana per turn depending on duel level).

    Only online friends are shown in the realm "invite ally" list.

    Talisman activation cost is now shown in the same way as picking up a mana sprite shows mana gained.

    Players are now forced to choose between law and chaos mode in the tutorial, rather than being able to hit "OK" and default to law mode.

    Players are now forced to choose between law and chaos mode upon entering multiplayer mode for the first time, if they have not already chosen in tutorial. Choice sets defaults for duel mode.

    "Parameter/ Stats/ Constants" Changes:

    Cost for realm entry capped at 100.

    New: Forge cost capped at 50 forge crystals

    Change: Realm construction requirements have been mostly abandoned: realms can be constructed much more freely.
    Flux, citadel, ruins upper limits removed
    "Construction point"-based checks (land requirements and buildings balance) removed.
    (You are still required to place at least 2 towns, 2 ruins, 6 lords, 6 encounters, and 4 villages.)

    Change: Most realm outcome parameter caps have been effectively removed (gold and XP caps remain in place)
    The following encounter outcome parameters will have the ranges widened to +/- 1000:
    Banish Spell, Reputation, Law Kudos, Chaos Kudos, Flux Mana.
    Lost time will be 1-1000 days.
    Gold and XP caps will remain in place.

    Increased AsyncGamesSlotsPerPlayer to 101


    Fix: you can no longer clone dispelled creatures (AI was observed to rarely do this). viewtopic.php?f=7&t=5136

    Various bugfixes:
    Friendly web no longer remains on map after subverted creature is dispelled
    Creatures created by transmutation talismans are now correctly damaged by meteor strike
    Walled creatures area attacked by spider instead of webbed

    Fix: AI now recognises wizards in magic trees as a threat.

    Fix: Sometimes "ghost" webs would visually remain on the battle-map for a turn after they had actually been destroyed.

    Fix: In the mana-collection tutorial mission, the game was not reporting that the objective had failed when the enemy wizard collected too many of the sprites.

    Fix: webs that remain on the battlefield after the controlling wizard dies can now be attacked.

    Fix: Gooey blob spell card and spell-info screen now show blob stats (in the same way the tangle vine card works) rather than just range.

    Fix: Medals screen no longer transposes medals for Equipped and Classic Chaos

    Fix: Switching between league and friendly match statistics now correctly updates the stats screen.
    (CUI_Button_Radio_Friendly and CUI_Button_Radio_League had broken "OnValueChanged" function calls)

    Fix: Law-mode retreat due to Bellivent was incorrectly reporting that a creature was taking damage.

    Fix: Village totems no longer engage enemies.

    Fix: controller can now be used to skip intro movie instead of just mouse/keyboard.

    Touch controls improved; twist-rotate implemented

    Fix: Spectate and Asynch games are available while waiting for a live match.

    Fix: Larger zoom out available in realms editor.

    Fix: Allies who surrender in realms no longer get gold/ karma/ rewards.



    The Battlemage!

    gary is my master now...

    Current Unicoin Total: 54.2

    Twitter / Steam: SlipperyJim72
    User avatar
    Posts: 1417
    Joined: Wed Jan 29, 2014 2:33 pm
    Location: UK

Wed Aug 09, 2017 4:24 pm

  • Change log is mostly here


    The engine was updated to Unity 5 (from 4) which may also have affected things.
    User avatar
    Posts: 1263
    Joined: Sat Apr 05, 2014 11:36 am
    Location: Cumbria, UK

Wed Aug 09, 2017 5:02 pm

  • Right on! :D
    Posts: 1500
    Joined: Thu Apr 10, 2014 5:34 am

Wed Aug 09, 2017 6:59 pm

  • Woooo, thanks Jim and Snapshot:)
    User avatar
    Posts: 369
    Joined: Thu Feb 27, 2014 1:24 am

Return to Gameplay Discussion

  • Who is online
  • Users browsing this forum: No registered users and 14 guests