Magic Attack (and no, it's not a glue)

Discussion and questions about the latest version of Chaos Reborn. Not for bugs, but for comments about the game play.
celwulf
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Magic Attack (and no, it's not a glue)

Post by celwulf » Fri Sep 29, 2017 7:03 pm

How is magic damage calculated in Law Mode?
We know how the flail of the Paladin succeeds:
Now to take it from the holy realm to the magic realm..
Last edited by celwulf on Mon Oct 16, 2017 8:41 pm, edited 1 time in total.
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Mazy
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Re: Magic Attack (and no, it's not a glue)

Post by Mazy » Sat Sep 30, 2017 7:27 am

I've just taken a look at this and it seems to be.. Damage = Spell's Attack Power / (Spell's Attack Power+Target's Magic Power) *125

I tested in classic mode where wizards have equal MP (100 MP) so the results are the base damage numbers (when opposing wizards have differing MP stats 'spell power modifiers' come in to play and alter the base attack power, see in-game guide)

Single MA - 80 attack power
Double MA - 100 attack power
Triple MA - 30 attack power
Quintuple MA - 50 attack power.


Examples
Single MA versus Paladin .. 80 power / (80 power+100 MP) *125 = 56 damage
Double MA versus Dragon .. 100 power / (100 power+140 MP) *125 = 52 damage
Triple MA versus Zombies .. 30 power / (30 power+20 MP) *125 = 75 damage
Quintuple MA versus Rats .. 50 power / (50 power+10 MP) *125 = 104 damage (one shot kill)

celwulf
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Re: Magic Attack (and no, it's not a glue)

Post by celwulf » Sat Sep 30, 2017 7:47 am

Mazy wrote: Damage = Spell's Attack Power / (Spell's Attack Power+Target's Magic Power) *125
Thanks a bunch Mazy! So it seems to be the same formula, but with the exception that height does not matter?
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Stitchy
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Re: Magic Attack (and no, it's not a glue)

Post by Stitchy » Mon Oct 16, 2017 5:16 pm

and magic power of the casting wizard?
how does that affect the spell?

celwulf
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Re: Magic Attack (and no, it's not a glue)

Post by celwulf » Mon Oct 16, 2017 8:41 pm

It does not, it seems.
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Aka
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Re: Magic Attack (and no, it's not a glue)

Post by Aka » Mon Oct 16, 2017 8:58 pm

I'd always operated under the assumption that it took into account both wizard's magic levels

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Mazy
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Re: Magic Attack (and no, it's not a glue)

Post by Mazy » Mon Oct 16, 2017 9:11 pm

Spell Power Modifier - Casting wizards magic power divided by opposing wizards magic power.. the resulting number is then multiplied with the base power of spell.

..e.g, a 150 mp wizard versus a 100 mp wizard would be 150/100 = 1.5 ..the base power of the spell will be multiplied by 1.5 ..an 80 power magic attack will actually be 120 power.

..If the wizard with the weaker magic power was casting the same spell the multiplier would be 100/150 = 0.66.. in this case the base power of the spell will be multiplied by 0.66 ..the 80 power magic attack will actually be 53 power.

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Aka
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Re: Magic Attack (and no, it's not a glue)

Post by Aka » Mon Oct 16, 2017 11:38 pm

yeah, yeah. that.

thanks, superMaz

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Stitchy
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Re: Magic Attack (and no, it's not a glue)

Post by Stitchy » Mon Oct 16, 2017 11:56 pm

ok thanks

and did they change megabolt? because it always seems to do 99 damage now in law mode,
while i was pretty sure the damage was dependent on a wizards magic power (as the description says)

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Mazy
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Re: Magic Attack (and no, it's not a glue)

Post by Mazy » Tue Oct 17, 2017 6:32 am

Stitchy wrote:did they change megabolt? because it always seems to do 99 damage now in law mode
What kind of load-out? ..an equipped law wizard with 130 MP versus a target with 30 defence typically does 99 damage (140 MP could one-shot 30 def though, 100 damage).

I guess megacarmen would be required to one-shot 40 def armour though, because a maxed out MP of 180 only manages 97 damage against 40 def.

The overall attack power of a bolt is its base power (50) + half of your MP stat versus the targets defence... The MP of the opposing wizard (or the target's MP) doesn't come into the equation.

A classic law bolt on a wizard always does 89 damage.. the base power of a bolt is 50, half of the wizards 100 MP is 50, so the overall attack power of a classic bolt is always 100..

..Classic wizard defence always starts at 40, a 100 attack power bolt does 89 damage to 40 def.. 100/(100+40)*125 = 89

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