starting second 42 games in a row

Discussion and questions about the latest version of Chaos Reborn. Not for bugs, but for comments about the game play.
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Stitchy
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starting second 42 games in a row

Post by Stitchy » Thu Oct 19, 2017 7:07 pm

i just had a streak where i started as second in 42 games (i can proof this if needed)

1v1 3ways and 4ways all modes async no difference
apparently it seems that who ever queues first gets to go first
this is a bit ridiculous, shouldnt this be random? and if it is surely it isnt working

and please give us bigger maps in 1v1 to combat this disadvantage in the first place

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Mazy
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Re: starting second 42 games in a row

Post by Mazy » Thu Oct 19, 2017 8:13 pm

Glad someone else has noticed this, the matchmaker stopped randomising starting orders when custom lobbies came in 18 months ago.. that's how long the ranked matchmaker has been broken (that's how long I've been avoiding the matchmaker) and that's how long we've been trying to report this. (the custom lobby also still desperately needs the option to randomise starting turn orders).


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Stitchy wrote:and please give us bigger maps in 1v1 to combat this disadvantage in the first place
Agreed, we just need the original 1v1 maps restored. The 1v1 map reductions are among the worst game changes that occurred post EA.

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Stitchy
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Re: starting second 42 games in a row

Post by Stitchy » Thu Oct 19, 2017 9:18 pm

well im not (just) trying to vent frustration (only a little bit :) )
but this seems to me a serious issue, and a funny one at the same time:
everything is rng in this game but the thing that actually should be isnt ;)

Mazy wrote:Agreed, we just need the original 1v1 maps restored. The 1v1 map reductions are among the worst game changes that occurred post EA.
tbh i really dont mind the odd small map here and there but not 90% of the map pool
it results in boring rush games one after another
This not only favors who ever starts but it also hurts slow builds like battle mages and alignment heavy setups etc

my ideal map pool would be a variation of different sizes small medium and semi large for 1v1 up to huge for 4+ways
because even the large team maps are pretty small sometimes and u cant prevent from getting crystal walled @turn 2 from both neighbors.
So it is not just the 1v1 map pool but in general i wouldnt mind bigger maps/ more variation



edit: im at 46 now

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Glas Masv
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Re: starting second 42 games in a row

Post by Glas Masv » Fri Oct 20, 2017 10:21 am

I've been queuing for tens of games at a time and often wait for games to finally start up. I definitely noticed I was starting first often. Being specific as to how many players also backs up the queue process I bet.

That is an advantage in Chaos and often a disadvantage in Law.

Randomized starting order is a big deal and I didn't realize it was lacking. I don't play 1v1 often in league, but going first isn't as impactful in 3's or 4's.
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Re: starting second 42 games in a row

Post by MattyRasker » Fri Oct 20, 2017 10:34 am

Yup, almost everyone has been missing randomised starting order, not even sure why it was taken out in the first place :(

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Re: starting second 42 games in a row

Post by SpiteAndMalice » Fri Oct 20, 2017 4:20 pm

I'd suspect that random starting order was taken out in order to accommodate customised match lobbies. The only reason I think this is because random starting order disappeared when custom lobbies were implemented. Why you can't have both together I really don't know - Surely you just randomise the turn order at the point where the match is about to start?

The small maps took a lot of fun out of what there was in 1v1 games for me. The only logic I can see in this is that snapshot believe that people prefer to play a faster paced game. Everything else that they pushed at the time is in that direction; duel is 2 player, turn time are what 60 or 90 seconds (I don't know because I don't have any interest in playing something which is that quick). I think it all stems from the statement that used to be on steam which was something like 'fast paced turn based combat.' I think they were trying to appeal to the casual audience, and wanted players to experience quick action packed games of 5 or 6 turns... but then they made a game that lasts for about 20 turns and put a really deep strategic layer into the game which can only be fully appreciated if you're playing the game on a bigger map and playing it slowly.... so who knows.
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Stitchy
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Re: starting second 42 games in a row

Post by Stitchy » Fri Oct 20, 2017 8:04 pm

worst part being
with only 3-4 ppl playing the ranks, they are holding the queue list hostage by queue-ing 50 games and as soon as they finish one they queue again.
This wasnt much of a problem with enough ppl playing but now its making it impossible for any newcomer to get first in the queue (coz he will immediately join 1 of the zillion games as second player)

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Mazy
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Re: starting second 42 games in a row

Post by Mazy » Thu Mar 01, 2018 7:38 pm

Bump This glitch still prevents the starting order from being randomised, long standing unsolved mystery.

CR did have a ranked matchmaker which randomized the starting order (for live games and async). A virtual coin flip to see who is first to act, standard practice for a turn based game.

Randomizing the starting order changes up who gets first turn advantage each time (rather than give FTA to the same player every game).

The duel mode matchmaker will need to be checked to see if it is broken in the same way as the ranked matchmaker.
Last edited by Mazy on Fri Mar 02, 2018 3:45 pm, edited 3 times in total.

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Glas Masv
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Re: starting second 42 games in a row

Post by Glas Masv » Fri Mar 02, 2018 5:37 am

I've started queuing for about 10 or so instead of mass-queuing a ton of games because this can be an exploit. It's less of an advantage in 3 or 4 player which is all I play. It's a major advantage, especially in Law, in 2's.
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Re: starting second 42 games in a row

Post by SpiteAndMalice » Sun Mar 18, 2018 10:20 am

It really baffles me why this hasn't been sorted out...
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