

I'm going to put out that a boon shouldn't affect the play of the game, yet bestow an appealing gift to earn a guild's worship.
My idea is that we have a new symbol that is included in the Player's Info acting similar to a Passive effect talisman. God Boon. Cosmetic changes I would think. There could be an empty place for a boon symbol to attach to. New players will notice there are guilds and that guilds are good idea to join.
"No Fear" - your units no longer shake when next to stronger units.
"Helping Hand" passive boon. When you successfully defend against an air elemental who would otherwise send your wizard over the edge a ethereal hand appears to catch and push the wizard back onto his hex. No change in game-play, but boon creates a new exciting scene for a particularly nail-biting situation.
How should we represent Gods receiving something in return? Gods have a competition between themselves; their own mini-game. Guilds whose members complete realms, duels, league generate Divinity points or whatever. Quite simply, the gods whose members are active not only can help their guild out in duel competition and league, but help out their chosen deity in return. Also, I think completing realms should be rewarded in this way so that players who focus on realms aren't left out. Worship Points reset every 3 months and the ranking of worship points is the totem pole of our player pantheon. And that's the only reward Gods get - pride and opportunity to play in their own mini-competition far far above the comprehension of even Demi-Gods.

What do you think?