Glas Masv wrote:I think the days per player setup strains on 25 and 30 turn games. 30 turns means if you play once a day you can't afford to miss one day if everyone else plays once per day and play to the last turn.
The timebank in custom games only runs down when it's your turn to play next.
So in practice, if you take a turn at 08 00, you'll only start losing time from whatever point the opponent moving before you takes their turn. If they don't make a move until 20 00 and then you don't move until 08 00 the following morning then you'll only lose 12 hours per turn from your time bank.
You can certainly lose more, if you were unlucky enough that your opponent moves at 08 01 everyday, then you'll lose 23 hours and 59 minutes per turn, but you'd be looking at that happening for each of 30 turns in order to be timing out of a 30 turn game if you played once per day.
In practice I find that the timebank system gives a lot of flexibility. To give a specific example, I went away for a fortnight in the middle of some games that I'm playing currently, I lost upto 14 days from my timebank whilst that was happening, and I did timeout of a couple of the shorter timebank games. But with the others I've able to continue playing all be it playing a couple of times per day, and I'm still in those games. The timebank lets games run over a few months in such a way that player can take an extended break if need be.
I think the downside if anything with the timebank is players going awol. It's one thing waiting 2 days for a timeout the happen in that case, but a 30 day wait is horrendeous... You just have to ignore the game and concentrate on others, but I wish there was some way around this.
Don't get me wrong, I do think there should be 2 day option for custom games, anything that gets people playing custom is good in my book, but personally I'd never play that option because I do take a short break at least once per month, and Friday morning to Sunday evening often means time outs in the 2 day system.
I'd love to see us get the change both ways, 2 days for custom would bring players in there, and timebanks for league would bring other players (like me) into competitive games.
I also wouldn't mind at all if there were an infinite time limit option for custom games. Especially when playing people I know, I'd rather they had whatever time they need to make turns than timing out for any reason.