Chaos Reborn Prototype v0.20 released

Discussion and questions about the latest version of Chaos Reborn. Not for bugs, but for comments about the game play.
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Sanguine27
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Re: Chaos Reborn Prototype v0.20 released

Post by Sanguine27 » Sat Sep 20, 2014 2:46 pm

Nice work on the new animations, especially the tangle vine (my new personal favorite) I'm also liking the retreat feature more than I thought I would. It adds to combat and makes it feel more like a actual fight between creatures, rather than one creature walking up to another and bopping him over the head for an insta kill.

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Kahangriel
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Re: Chaos Reborn Prototype v0.20 released

Post by Kahangriel » Sat Sep 20, 2014 3:34 pm

By the way, is there a way to tell which creatures you can still move? Before you could tell by the circles around the creatures, but now they all look the same to me, whether they've already moved or not.
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worto03
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Re: Chaos Reborn Prototype v0.20 released

Post by worto03 » Sat Sep 20, 2014 3:47 pm

Loving v.20 so far it feels a much faster paced game again, v.19 seemed to slow things down too much for me.

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Kahangriel
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Re: Chaos Reborn Prototype v0.20 released

Post by Kahangriel » Sat Sep 20, 2014 3:58 pm

Am I crazy, or can you no longer move/zoom the map and click on creatures when spectating matches? I can rotate the map, but that's it.
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worto03
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Re: Chaos Reborn Prototype v0.20 released

Post by worto03 » Sat Sep 20, 2014 4:07 pm

Kahangriel wrote:Am I crazy, or can you no longer move/zoom the map and click on creatures when spectating matches? I can rotate the map, but that's it.
works OK for me using the client, I can zoom and click on stuff :?:

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Kahangriel
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Re: Chaos Reborn Prototype v0.20 released

Post by Kahangriel » Sat Sep 20, 2014 4:34 pm

worto03 wrote:
Kahangriel wrote:Am I crazy, or can you no longer move/zoom the map and click on creatures when spectating matches? I can rotate the map, but that's it.
works OK for me using the client, I can zoom and click on stuff :?:
And now it's working fine for me as well. I don't know, guess I really was crazy. :P
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Who's lost count of the foes he's slain?
Who's the man who's plumb insane?
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Ped209
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Re: Chaos Reborn Prototype v0.20 released

Post by Ped209 » Sat Sep 20, 2014 7:24 pm

Kahangriel wrote:By the way, is there a way to tell which creatures you can still move? Before you could tell by the circles around the creatures, but now they all look the same to me, whether they've already moved or not.
the spinny glow thing moves faster for creatures you haven't moved yet.
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NoWorries
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Re: Chaos Reborn Prototype v0.20 released

Post by NoWorries » Sat Sep 20, 2014 8:01 pm

A feature request, which has been requested before, is some means in the UI to cycle through creatures which still have actions (moves/attacks/casting) remaining but unused.
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Kahangriel
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Re: Chaos Reborn Prototype v0.20 released

Post by Kahangriel » Sat Sep 20, 2014 8:04 pm

Ped209 wrote:the spinny glow thing moves faster for creatures you haven't moved yet.
Well spotted. :)
Who's that riding across the plain?
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Who's the man who's plumb insane?
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Re: Chaos Reborn Prototype v0.20 released

Post by Beamster » Sun Sep 21, 2014 6:21 pm

I would also like there to be a way to cycle through your creatures that still have actions remaining.
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