v0.20 - Magic Power - the good, the bad and the ugly

Discussion and questions about the latest version of Chaos Reborn. Not for bugs, but for comments about the game play.
User avatar
RafiRomero
Posts: 1278
Joined: Sat Apr 05, 2014 11:36 am
Location: Cumbria, UK
Contact:

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by RafiRomero » Wed Sep 24, 2014 1:01 pm

garyuk wrote:Think there is a case for some form of skuttle spell.

Hmm, I actually quite like having to live with the consequences of what I've done. Especially with blob, although I hate the situation, I love that it happens when I end up being unable to attack an opponent because there is so much of my blob in the way. I feel especially that blob should be exactly like that:)
I guess it might make sense if you could magic attack or bolt your own stuff: I can see advantages to being able to wall yourself off with vine and then choose to break out; but I kindof prefer having to live with your decisions.

I'm not sure I want a permanent bow for endgame: I think if you run out of spells you should descend into the centre of the arena and settle it Star Trek ToS style, stripped to the waist in a pit of sand (at as long as the wizard models remain all male). Especially, if you've burned a lot of your deck, you should suffer for it, rather than getting a low-grade perma-bow.
Image

User avatar
Ped209
Posts: 1622
Joined: Wed Mar 26, 2014 1:40 pm
Location: UK
Contact:

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by Ped209 » Wed Sep 24, 2014 1:17 pm

yeah, don't like the idea of a mini-bolt being added once you've burnt through all your other spells. If it was to exist it would need to always be there, then it becomes the perma-bow as Obsilium said. Which i don't have a huge problem with. As was stated when the bow was being discussed first time round, the shield and sword both buff an existing ability, the bow is the only weapon that adds one. Personally I would prefer it be a staff ranged attack rather than a spell or bow though and have casting 'Magic Bow' just boost the damage. It could serve as a method for getting rid of undead too.

It seems plausible that with the new method of decks being generated from your staff you could easily end up with no weapons/few magic attacks which against a Staff of Undead (which could easily have 6+ undead + skeleton armies) you might end up with no method of killing them, or certainly run out before you get through them all. A perma-ranged attack that could kill undead would help deal with that. I would be happy with it being weak to start with though.
Chaos Reborn Community/Tournament Website: http://www.lawandchaos.co.uk

User avatar
SpiteAndMalice
DEMIGOD
Posts: 6276
Joined: Sun Apr 06, 2014 10:45 pm
Location: UK
Contact:

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by SpiteAndMalice » Wed Sep 24, 2014 5:40 pm

Regards having no spells left at the end of the game and also casting tangle vine in such a way that you trap yourself; both are down to the wizard in question not thinking ahead.

To which I'd say it's just tough luck. I don't think someone should be given a way out of a hole that they've dug themselves into either through mini bolts or being able to scuttle.

(I've been there myself, surrounded myself with tangle vine, had to sit and watch 5 or 6 turns where I could do nothing but wait. An opponent finally came for me... I blobbed him, I'd kept one back.)

And you definately shouldn't be able to scuttle creatures, what happens when you're opponent is just about to kill that elf which they've chased all over the map and then you just scuttle it? It'd be infuriating.
Image

The Guild of the Cephalopods is now recruiting - We embrace all.

- Chief Tentacle Arranger in The Guild of the Cephalopods.

User avatar
Sephorin
GOD
Posts: 2467
Joined: Wed Apr 16, 2014 8:25 pm
Location: Within the Reverie
Contact:

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by Sephorin » Wed Sep 24, 2014 6:10 pm

SpiteAndMalice wrote:Regards having no spells left at the end of the game and also casting tangle vine in such a way that you trap yourself; both are down to the wizard in question not thinking ahead.

I agree with Spite and Rafi on this one. If a wizard is outmaneuvered, either through poor planning or bad luck, then there should be no easy way to resolve the situation. If you trap yourself with a tangle vine, or if your blob expands to a place that you don't like, or if the creature you cast on turn one has become irrelevant, then you should have to live with the consequences.
Sephorin, living in service to the Goddess Ariianrhod since April, 1204.

User avatar
NoWorries
GOD
Posts: 5039
Joined: Fri Apr 18, 2014 4:17 am
Location: Baldrlux.com
Contact:

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by NoWorries » Wed Sep 24, 2014 7:19 pm

Life... once given form... wants to live!
___________________________
  • One Theme to rule them all, One Theme to find them, One Theme to bring them all and in the Chaos bind them.
    NoWorries plays as Baldr, God of Wonder & Progress | Compete together with Baldr in the Order of Baldrlux

User avatar
SpiteAndMalice
DEMIGOD
Posts: 6276
Joined: Sun Apr 06, 2014 10:45 pm
Location: UK
Contact:

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by SpiteAndMalice » Wed Sep 24, 2014 8:39 pm

NoWorries wrote:Life... once given form... wants to live!


Unfortunately other life (normally cats) wants it to die. ;-)
Image

The Guild of the Cephalopods is now recruiting - We embrace all.

- Chief Tentacle Arranger in The Guild of the Cephalopods.

User avatar
toutai
Posts: 222
Joined: Sat Apr 26, 2014 10:42 am
Location: Sweden Gotland

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by toutai » Thu Sep 25, 2014 12:46 pm

SpiteAndMalice wrote:Regards having no spells left at the end of the game and also casting tangle vine in such a way that you trap yourself; both are down to the wizard in question not thinking ahead.

Malice I had a game in v0.20 where I had partly trap myself with vines to survive 2 more turns than I should've done due to all except the vine failed even MB couldn't hit anything but it was better than another game that day when I got attacked with magic attacks 3 times (lost 6 spells). In both of those cases I had arcane robe but I can't really complain about it but I hate my RNG luck in v0.20.
Luck is something that gets weird when I'm there
Twitch: Ferolia
Steam/Skype: joreason (renamed myself Toutai)
E-mail: the_death_warrior@hotmail.com

User avatar
ustolemytiger
Posts: 374
Joined: Thu Feb 27, 2014 1:24 am

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by ustolemytiger » Fri Sep 26, 2014 4:19 pm

Hello, the new usage of magic power is great and really creates a diversity of gameplay style. The arcane robes were awful to get before but are now very favourable with the larger spell deck and magic buffs.

Don't think i can really add more to this discussion as i believe it is something that will prob need balancing until all spells are created, etc.

User avatar
Obsilium
Posts: 783
Joined: Wed Apr 16, 2014 4:06 pm
Location: Long Island, NY

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by Obsilium » Sun Sep 28, 2014 8:59 pm

Current issue - defender's magic power is inconsequential to the subvert and magic attack formulas, being oftentimes less than a third of the denominator (because wizard magic resistances are high). This helps neutral creatures with their bad magic resistance.

Possible solution: Everywhere you see attacking and controlling wizard, divide it by two.

Other thing to note: Triple attacks use the same formula as single attacks. Shouldn't they be weaker by some constant?
////// T S U R T //////
/// I ///////////// E ///
/// N //////////// W //
//// RECURRENCE //

User avatar
DigitalDuck
Posts: 525
Joined: Sun Jan 26, 2014 4:24 am
Location: Lincs, UK
Contact:

Re: v0.20 - Magic Power - the good, the bad and the ugly

Post by DigitalDuck » Sun Sep 28, 2014 9:17 pm

Obsilium wrote:Other thing to note: Triple attacks use the same formula as single attacks. Shouldn't they be weaker by some constant?


Why?
Image Ace of Spades
(my latest Dragon Coins rare creature)
XBL | YT
2D or 3D artists, translators needed!

Locked