I believe this is the plan, from the kickstarter: https://www.kickstarter.com/projects/12 ... sts?page=6SpiteAndMalice wrote:It would be nice to see robes (or other equipment) that granted special abilities to your wizard as opposed to just boosting, stat increases, and effecting the deck.
Retreat/Counter Attack/Multi Attack/Charge/Leech/Web/Climb/Avoid Engagement etc
This your wizard’s main equipment and the big decision you need to make here is which special Staff Power you want. I will choose ‘Petrify Clone’, which can turn the target creature and every enemy creature of the same type to stone.
In this case I select ‘Attack Lust’, which gives my staff power for every unsuccessful attack (a Staff generally gets power from killing creatures).
I also choose another Power Boost, and this time I pick ‘Undead Accumulator’, which gives the staff some power each turn for each undead creature in the arena.
it might be that some of this has changed following the testing so far but I think abilities will definitely play a part in equipment.
I'd like to see one that allowed +1 range on creature casts.