Over the Hollow Hill - Height 3 Hex

Report any bugs you find here. Include the steps for reproducing it if you can, and the version number.
Sun Jan 29, 2017 9:58 am

  • There's one hex on the map that is inaccessable due to being height 3, but with only height 1 hexes adjacent to it.
    It's the one behind player 6's starting
    position.
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    SpiteAndMalice
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  • Certainly there are maps which are designed that way.

    In this case I don't believe that it is a design choice however. Hence why I'm reporting it.

    Have you seen the map in question?
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    The Guild of the Cephalopods is now recruiting - We'd love to embrace you!

    - Chief Tentacle Arranger in The Guild of the Cephalopods.
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    SpiteAndMalice
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  • Accessible H3 hexes should not IMO exist
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    RafiRomero
     
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  • RafiRomero wrote:Accessible H3 hexes should not IMO exist


    That's a debate in itself, but here I think the hex in question isn't H3 through design choice, rather it's been set to H3 in error, when the intention will have been to set it as H2.
    Image

    The Guild of the Cephalopods is now recruiting - We'd love to embrace you!

    - Chief Tentacle Arranger in The Guild of the Cephalopods.
    User avatar
    SpiteAndMalice
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    Posts: 6022
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  • This is the hex in question:

    Isolated H3 Hex.png


    In this instance you can see that there is a mana sprite appearing on the hex. This is sprite is the only one to appear on the map, and it's inaccessible unless you teleport onto the height 3 hex, that in itself is a honey trap, as unless you have a 2nd teleport you'll be stuck for the rest of the game.
    Image

    The Guild of the Cephalopods is now recruiting - We'd love to embrace you!

    - Chief Tentacle Arranger in The Guild of the Cephalopods.
    User avatar
    SpiteAndMalice
    DEMIGOD
     
    Posts: 6022
    Joined: Sun Apr 06, 2014 10:45 pm
    Location: UK



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