Spot the Obvious Unfairness

Report any bugs you find here. Include the steps for reproducing it if you can, and the version number.
Wed Aug 02, 2017 7:59 pm

  • Seen this a few times now

    So someone goes to call in an ally that then gets obliterated before they even get a chance to say 'well this sucks'

    In this instance, i was lucky it was law mode but i still took a tanking before i could wave my staff in anger.

    To me, these situations should not exist
    R Tape loading error, 0:1
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Wed Aug 02, 2017 10:02 pm

  • yes, agreed. i place this into the category of the wrong kind of difficult. Difficulties caused by map placement or map size and so on. is nonsense.
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Thu Aug 03, 2017 4:19 pm

  • Aw! he kept Yehrin alive!

    that sucks though, it's too bad there wasn't a way to change the ally spawn parameters. In pvp it makes sense to have team members spawn in their own corners, but perhaps for realms mode it might make sense to have them spawn closer together...

    or have some kind of parameter that if there are this many reinforcements, the ally could just get plopped down beside the main player.
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Thu Aug 10, 2017 10:08 am

  • Thanks for reporting this, I've added it to our bug database.
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Thu Oct 19, 2017 5:10 pm

  • Happens often.

    Just happened again in a game mazy called me in as an ally

    i got roasted by a dragon turn 1 before even getting to play a turn

    maps too small, merc places too random.

    utterly demoralizing and deeply unfair to both ally and requester

    sad times :cry:
    R Tape loading error, 0:1
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Thu Oct 19, 2017 6:44 pm

  • Turn zero.. red is second to act, green is third to act but green is already in range of red.. ... A20BD94FE/

    There just needs to be a way for the game to recognise the starting order in conjunction with the starting positions between wizards and mercs, Or define an absolute limit on the distance between starting mercs and the possible starting positions of opposing wizards.. Maybe a couple of lines of code could remedy this issue?

    10 REM don't place wizards in starting positions that can be attacked before they have moved
    20 IF a unit occupies a starting position that can be attacked before it has moved GO TO 10
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