Law mode damage indicator

Report any bugs you find here. Include the steps for reproducing it if you can, and the version number.
Tue Aug 15, 2017 12:15 pm

  • in law mode, you can no longer see how many damage the enemi creature will do when you select them.
    ish
    GOD
     
    Posts: 3
    Joined: Tue Oct 18, 2016 1:49 pm

Tue Aug 15, 2017 12:45 pm

  • Thanks for reporting this, I've added it to our bugs database.
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    CGR
    SNAPSHOT DEV
     
    Posts: 238
    Joined: Tue Mar 10, 2015 11:26 am
    Location: Seascale, Cumbria, UK

Thu Aug 24, 2017 5:36 am

  • Just noticed this also. I was testing some stuff in law mode.. the UI for measuring attacks is messed up (faulty damage indicators for attacks - both for and against you). The mouse clicks are simply not bringing up the required info like it used to.
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    Mazy
     
    Posts: 1747
    Joined: Mon Oct 06, 2014 8:24 pm
    Location: UK

Mon Sep 18, 2017 9:17 am

  • Can you post a screenshot, Mazy?
    I can see the law-mode damage indicator being absent, it'd be good to have a screenshot of this other problem.
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    CGR
    SNAPSHOT DEV
     
    Posts: 238
    Joined: Tue Mar 10, 2015 11:26 am
    Location: Seascale, Cumbria, UK

Mon Sep 18, 2017 3:25 pm

  • I think we are talking about the same thing.. law mode damage indicators are not appearing during the moments they used to (pre-update).

    I think it's just a case of them being out of action when it's not the players actual turn.. where as, pre-update, clicking on enemies used to show how much damage they could/would do.

    One of the best ways of seeing this in action is to spectate a law mode game and try clicking on various units, the damage indicators only appear under certain circumstances.
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    Mazy
     
    Posts: 1747
    Joined: Mon Oct 06, 2014 8:24 pm
    Location: UK

Sun Oct 01, 2017 10:50 pm

  • but... can it be fixed???? some new player told me its annoying they dont know how to calculate the exact amount dmg the unit qould do so they cant make move knowing they wont die... plz fix it!!
    ish
    GOD
     
    Posts: 3
    Joined: Tue Oct 18, 2016 1:49 pm

Wed Oct 04, 2017 12:42 pm

  • I have fixed this now.
    The fix will appear in the next update.
    We're hoping to get at least a testing update out this week.
    User avatar
    CGR
    SNAPSHOT DEV
     
    Posts: 238
    Joined: Tue Mar 10, 2015 11:26 am
    Location: Seascale, Cumbria, UK



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