Paladins not attacking hellhound

Report any bugs you find here. Include the steps for reproducing it if you can, and the version number.
Thu Oct 05, 2017 9:11 pm

  • Paladins seem to have lost their faith. Both attack hexes showed (and not dotted hexes) meaning that the paladins should have been able to attack the hellhound.


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Fri Oct 06, 2017 9:34 am

  • Hi, what am I looking at here?

    You clicked the paladin, and it showed the 38%; then you clicked the hellhound and nothing happened?
    This was a duel. Was it vs AI or vs a human opponent?
    Did the rest of the game proceed as normal? Did the hellhound move around and do stuff and were you able to kill it on another turn.

    I've seen this happen sometimes when your connection to the game has dropped: you can do stuff on the UI but no actions are taken.
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Fri Oct 06, 2017 12:57 pm

  • The game ended before I saw it move. The rest of the game proceeded as normal.

    Yes it was duel Vs AI and there was no disconnection at any time during the game.
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Wed Oct 11, 2017 7:06 pm

  • This might be related

    • Duel vs AI
    • Cast Manticore but before the animation, i lost connection
    • Logged back in to see a Manticore
    • Mounted Manticore - mount animation occurs
    • Couldn't attack spider (as you can see in the video)
    • Turn times out
    • Spider kills wizard (not in video) as if there was no Manticore

    I guess the disconnection created an anomaly in the synchonisation between client and server
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Wed Oct 11, 2017 9:40 pm

  • Oh right, yeah it looks like that desync issue that happens in realms and custom games versus AI opponents.

    Currently the only way to resolve this is to leave the game quickly and then go back. This acts like clicking refresh and shows you where the AI's creatures really are (instead of where they were on the previously glitched view).


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