In the non mega-spell variant of blob, the blob randomly spreads to any available adjacent hex's to guarantee the caster 4 blobs per cast..
..however, with the mega-spell version of blob, 'overlapping' blobs can cancel each other out causing blobs to not spawn at all (instead of spreading to a free hex)..
..this can leave you shortchanged of blob (the number of blobs that fail to spawn depends on how close the initial 3 target blobs are placed).
https://steamuserimages-a.akamaihd.net/ ... 8E0D79A92/
https://steamuserimages-a.akamaihd.net/ ... F45C369C6/
^I used the the casting order 1, 1, 1, to test this..
Casting order doesn't apply to this mega-spell though, all 3 targets cast simultaneously, which is probably what causes the issue (each spread is predetermined and doesn't take into account the spread pattern of another blob).
If the targets were ordered the spreading blobs would simply be pushed to the next available hex (guaranteeing the caster 4 per cast again).
Report any bugs you find here. Include the steps for reproducing it if you can, and the version number.
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