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Re: Current Version - Objectives bugs in Custom Game

PostPosted: Wed Nov 08, 2017 12:18 am
by SpiteAndMalice
anjovi wrote:
I would have personally kept the use creature objective as a '100% cast chance' of creature in the deck. This would have been far cleaner than just starting a match with the said creature. Allows for more bluffing as you could choose to then cast a regular chance cast card of the creature and keep your opponents guessing which is which.



I think it would be better all round if your opponent didn't know which creature you were trying to kill them with. With the current system all you need to do is target whatever creature starts on the maps with a magic attack and it's potentially game over on turn 1.

Re: Current Version - Objectives bugs in Custom Game

PostPosted: Wed Nov 08, 2017 4:52 pm
by blobka
SpiteAndMalice wrote:I think it would be better all round if your opponent didn't know which creature you were trying to kill them with. With the current system all you need to do is target whatever creature starts on the maps with a magic attack and it's potentially game over on turn 1.

Exactly what I was thinking about the other day, strong argument! :geek:

Re: Current Version - Objectives bugs in Custom Game

PostPosted: Wed Nov 15, 2017 10:58 am
by RafiRomero
Hi,
I believe that the problem is "just" with the objective text while in the battle.
I tried bolting opponent 1, and meleeing opponent 2, and I was given the victory.

As blobka suggests, if you still have bolt in your hand/deck after the first bolt-kill, the objective text will still say you can win.

Re: Current Version - Objectives bugs in Custom Game

PostPosted: Thu Nov 16, 2017 8:27 pm
by Grythandril
RafiRomero wrote:Hi,
I believe that the problem is "just" with the objective text while in the battle.
I tried bolting opponent 1, and meleeing opponent 2, and I was given the victory.

As blobka suggests, if you still have bolt in your hand/deck after the first bolt-kill, the objective text will still say you can win.


Then how would explain my problem from the first part?

I did bolt my opponent but the objective stated it was a fail.

Re: Current Version - Objectives bugs in Custom Game

PostPosted: Fri Nov 17, 2017 12:21 am
by anjovi
I think this objective system could do with a rework. Things i'd possibly change:

1)Add 'Team use spell' or 'Team use talisman' as alternative objective types. You select the objective and it gets applied across all of the other players of the same team.
2)Make completed objectives finish the match as opposed to being a mandatory side objective to 'kill all other wizards'
3)Make objectives stackable like taboos
4)Have an objective category that contains objectives from all categories so that you can stack objectives from different categories.

For now i'd probably use the OR logic for simple objectives so ex.
Blobka (Team A) - objective - use bolt
Gryth (Team A)- objective - use sword
Gary (Team B)- objective - use bolt
Spite (Team C) - objective - use elf

If Blobka bolts someone, their team wins.
If Gryth swords anyone, their team wins
If gary shoots a bolt and gets someone, he wins
If Spite uses elf to kill someone, he wins

Re: Current Version - Objectives bugs in Custom Game

PostPosted: Fri Nov 17, 2017 5:30 pm
by SpiteAndMalice
Ideally you want to be able to choose wherher the game continues or not.

Same for OR and AND, ideally you should be able to set it either way.